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Hold Person is a pretty OP spell, but it *is* limited to humanoids. This spell offers a less ridiculously powerful option, with more versatility in terms of what it can target (although it still has a size restriction). Useful for those pesky fey, demons, or even some celestials that are causing you problems.

Some DMs might opt to replace Hold Person with this spell in the name of better balance. You could also use this for your NPCs / enemies against the players, since Hold Person feels pretty bad to have used against you as a player.

Mythmaker's Homebrew is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC. Art property of Wizards of the Coast, used under the fan content policy.

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