Hotsatyr - The Complete Guide (Patreon)
Content
Welcome, adventurers, to the magical universe of Hotsatyr! ✨🧚🏼♂️
This post is a guide to the entire universe of Hotsatyr's adventures, and I will continue updating it as the story evolves.
Hotsatyr is more than just my artistic avatar. He embodies the heart of my creative identity. Inspired by my love for Celtic and European mythologies, I shaped him as a satyr, a being steeped in wild energy, lustful mischief, and untamed nature.
The first design of Hotsatyr looked very much like an incubus. But as his story developed, Hotsatyr became a guardian of wild nature and the main character of a fairy tale. Hotsatyr's journey unfolds as a role-playing quest, where charismatic characters will join the group in each adventure.
Available packs in my Online Store (including all NSFW uncensored illustrations and alternative versions):
FIRST ADVENTURE: THE NIGHT OF THE INCUBUS
SECOND ADVENTURE: THE FAIRY RING
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FIRST ADVENTURE: THE NIGHT OF THE INCUBUS
The night hag, mare, incubus, or succubus are the names given to a supernatural creature, commonly associated with the phenomenon of sleep paralysis. It is a worldwide phenomenon during which a person feels the presence of a supernatural evil being that immobilizes humans as if sitting on their chest or the foot of their bed. The victim usually wakes with a feeling of terror and has difficulty breathing!
The first design of Hotsatyr looked very much like an incubus. A horned demon lurking in the shadows. His long red tongue and wicked grin promising a night you would never forget.
Hotsatyr loves to torment humans. But it is on Halloween when he takes his most terrifying form. Be prepared if you notice the air turns cold in your room, hear the rustling of trees, and feel fallen leaves between your sheets. Hotsatyr is around to satiate his appetite!
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But as his story developed, Hotsatyr became more than a demon of temptation. He became a guardian of wild nature and the main character of a fairy tale full of adventures.
SECOND ADVENTURE: THE FAIRY RING
The second adventure of this tale unfolds deep within the heart of the forest, where an ancient fairy ring glows beneath the fading light of dusk. The fairies, carefree and untouched by mortal woes, twirl and sway in their ceaseless dance.
The legend of fairy rings is as old as time itself. Across European folklore, these strange, naturally occurring circles of mushrooms are seen as portals to the realm of the Fae. Some say they are places of fairy revelry, where they dance through the night. Others warn that stepping inside will pull a person into another world, trapping them for years (if not forever).
But that evening, Hotsatyr, for all his wariness of fairy magic, faltered for a moment. At first, the little fairies were terrified by the presence of the satyr, but they soon realized that he wasn't an enemy. They seem to love the warmth and the smell that Hotsatyr spreads!
Their colored lights flickered like distant sparks, weaving a hypnotic spell that plunged Hotsatyr into a dreamlike trance. Now, trapped in the fairy ring, he has surrendered to their bewitching rhythm, lost in a world where time flows like mist, unbound and endless.
The passage of time in a fairy ring is treacherous. A single night inside may be a hundred years beyond the veil. Those who enter rarely return, and those who do often find the world they knew has long since vanished.
Hotsatyr, and especially his balls, are in danger! The fairies are not in control of their power, and this could have serious consequences.
There is only one way to free him. Only a courageous friend, mindful of the ancient methods and careful to maintain a foothold outside the ring, can venture close enough to grasp his leg and pull him back out of the ring. Who will rise to the challenge?
With this scene, Hotsatyr's adventure with the fairies comes to an end. It seems that a young Tuath is lending him a helping hand just in time, before misfortune befalls the satyr's balls!
During the summer solstice, the shortest and most magical night of the year, legend has it that at sunset, three fern flowers bloom where light has never reached. Their glow is fleeting and disappears with the first breath of dawn.
The fairies, instinctively attracted by the beauty and power of these flowers, abandon their posts in the fairy rings. Therefore, during this night, the portals between the Fae and the human world remain open and without the fairy barrier. The forests are filled with mischievous Fae, rules are broken and humans see impossible things!
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THIRD ADVENTURE - THE TUATHA'S MISSION
Oh, the noble and proud Tuatha... It seems Hotsatyr has just crossed paths with one of them, and now owes him his very life. A debt like this is never taken lightly among their kind. What fate awaits him now?
This illustration is a gay and erotic reimagining of Gallia of the Endless Dance, originally illustrated by Johannes Voss for Magic: The Gathering. I’ve brought back his original idea of the wine (which was discarded by MTG) and kept the comic touch of the banana.The Spring Equinox, the one sacred day when the Tuatha Dé Danann perform their solemn duty to ensure the continuity of their lineage. This is not an act of passion, but of purpose: a ritualistic, sacred moment that sustains their people. This day is also the only day of the year when the Tuatha are fertile, making it an essential moment for their survival. Yet, while they approach this day with reverence, the satyrs have other ideas.
On this day, their wild nature overrides their usual territorial instincts, and they gather in an unrestrained celebration. When they tire of indulging among themselves, they turn their attention to the Tuatha, spilling into their sacred groves with music, laughter, and mischief. The Tuatha, too focused on their own rites, have no time to chase them away and resign themselves to sharing the feast, doing their best to uphold their traditions amid the chaos.
The Autumn Equinox, the time that marks the balance of day and night before the winter darkness overtakes the light.
Who is he?He is Nuada Airgetlám (“He of the Silver Arm”), King of the Tuatha and father of Tadg (the Tuath who frees Hotsatyr from the fairy circle).
Where is he?Nuada is located in the Sídhe, the underground realm created by the Tuatha after humans arrived in Ireland. Also known as the Hollow Hills, it is invisible to mortal eyes unless one knows exactly where to look. Inside, the Tuatha have recreated an almost perfect reflection of the surface world they left behind.
What troubles him?Nuada, who once became the brave leader of the Tuatha of the Four Misty Cities, is now a monarch revered by his allies and feared by his enemies. However, his retreat to the Sídhe weighs heavily on him. For him, it is a silent defeat at the hands of humans, who now inhabit the lands that once belonged to his people.
What are those statues?They are ancient tombs. Though the Tuatha age far more slowly than mortals (granting them lifespans that border on immortality) they are not invulnerable. Death can claim them through rare, but known, means.
And the sword?It is one of the four sacred treasures of the Tuatha, brought from the Four Ancient Cities. This sword, Claíomh Solais, the Sword of Light, hails from Findias. A magical weapon that dispels shadows with its golden light. Furthermore, when its blade rests on a neck, it compels the truth to be told.
Why is he unclothed?The Tuatha share a deep bond with the natural world. In moments of profound meditation, they set aside all material possessions, to commune wholly with the essence of nature.
Why does he have a silver hand?This is a tale of many turns, but in brief: Nuada lost his hand in battle. Among them, a king must be physically whole, and so the injury cost him his throne. Yet the greatest blacksmith among his people forged for him a hand of enchanted silver, restoring both his strength and his right to rule.
Winter is cold and dark, but necessary for the rebirth of the Sun, whose return brings warmth, light, and new life. The inhabitants of the forest know this well, and the luckiest ones manage to hibernate next to Hotsatyr, who gives them enough warmth to endure these long months.
The Spring Equinox, again, when life begins to emerge from the ground, stretching out from the cold winter.
Who is this couple?He is the son of Nuada, Prince Tadg mac Nuadat. She is Maelrúna. Young but composed, she is a direct descendant of The Dagda and fully aware of the weight of her lineage. She approaches her first ritual union not with innocence, but with discipline and quiet anticipation. Raised to understand that fertility is a rare and sacred moment for the Tuatha, she feels no vanity in Tadg’s choice, only responsibility. After careful genealogical review, physical evaluation, and formal agreements between their families, she has been chosen as his partner, as a vital link in her people’s survival.
Where are they?They are in the most privileged spot in the Valley of Fál (also known as the Speaking Valley). This is where the Stone of Fál rests and where the Tuatha gather every Spring Equinox to perform their ritual of procreation.
What is the Stone of Fál?The Fál, Lia Fáil, or Stone of Fál, is a magical stone located in the center and deepest part of the valley that bears its name. It is also known as the Stone of Destiny or the Speaking Stone. It is one of the four sacred treasures of the Tuatha, brought from the mythical City of Falias, one of the Four Ancient Cities. Lia Fáil has the ability to sing melodiously and solemnly when a successful fertilization takes place in its surroundings. It also sings with a deep, masculine voice when the stone is touched by the legitimate King of the Tuatha. The mark at the top of the stone is the oldest and the one from which the rest of the designs originated.
When does this happen?This day is the only day of the year when the Tuatha are fertile, making it a ritualistic, sacred moment that sustains their people.
Why don't Tadg and Maelrúna touch each other?Unlike the satyrs, whose passion is wild and unrestrained, the Tuatha abstain from all touch except what is essential for reproduction. Every movement, every breath, is measured. Their union is a disciplined rite, performed with reverence rather than desire. Pleasure is irrelevant, devotion and responsibility are the most important.
For Ogma's anatomy, I used photographs of the sculptural physique of queer model Chase Carlson as reference, as I felt he perfectly captured the essence I wanted to convey with this character: a large, imposing body, powerful and solid, but not excessively defined.Introducing Ogma grian-aineacg, of the Sunny Countenance! 🧝🏼♂️🌞
Who is he?Ogma is the scribe of the Tuatha and one of their four great gods. A warrior-poet, he embodies immense physical strength paired with brilliant intellect, making him one of the most respected figures among the Tuatha.
What is his relationship with the other Tuatha?Ogma is the brother of King Nuada and the Dagda. Together with Lugh, they represent the four great powers of the Tuatha and form the ruling elite. Furthermore, alongside the Dagda and Lugh, he constitutes the powerful triad of deities known as the Trí Dée Dána, the Three Gods of Skill, with Ogma revered as the master of eloquence and language.
What does he have to do with Hercules?Ogma is Hercules, or at least the original source of the myth before it reached the Greek world and was adapted to Mediterranean culture. The core elements of Hercules' symbolism can already be found in Ogma himself: a great club (which was originally represented by the leaves of the Lébor, those curious amber monoliths), a lion's mane (which Ogma cut along with the rest of the Tuatha shortly after they began living in the Sídhe), a powerfully built physique, and supernatural strength.
In just over a week, it will be the Summer Solstice, the shortest and most magical night of the year! I have many things to share about this illustration, so let us take it step by step.
Who is he?This is Ogma, the same imposing Tuath of the previous illustration, but years earlier, before “The Resistance” had begun, and when he still sported his long, lion-like mane and long tunic, just like the rest of the Tuatha in earlier times.
What are those statues?They are ancient tombs. Though the Tuatha age far more slowly than mortals (granting them lifespans that border on immortality) they are not invulnerable. Death can claim them through rare, but known, means.
When they migrated to the Sídhe, the Tuatha also took their dead with them and reburied them in their new home.
As a curious fact, the sculptures we see in the image stand out for their somewhat large depiction of the male genitalia. This is because, in ancient times, among the first Tuatha (including even Ogma himself), the males had truly imposing genitalia, before they gradually lost their size over the millennia.
And what are those amber pillars?The blood of the Tuatha is a substance akin to liquid amber, warm and golden in youth, but destined to change over the course of their long lives. As the centuries pass, it gradually thickens, flowing ever more slowly through their bodies. In old age, this sacred amber becomes so dense that the flesh itself begins to preserve and harden. The Tuatha do not decay as mortals do. Instead, their bodies slowly mummify while they yet live, until at last they become statues of translucent amber, perfectly preserving their final form.
The weeks leading up to the great migration to the Sídhe were marked by grief and uncertainty. Forced to abandon the world above, many feared that their history, traditions, and ancient knowledge would eventually be forgotten. To prevent this loss, Ogma, master of language, conceived the Lébor Sgáile Tuatha.
The Lébor is a living archive woven from the preserved ancestors of the Tuatha themselves. Wherever an amber tomb lies and Ogma chooses to work his art, pillars of amber emerge from the earth, each carved with ogham inscriptions. Through the memories preserved within the amber bodies of the dead, they reveal fragments of ancient knowledge, experiences, genealogies, and forgotten lore.
The pillars rise and sink at Ogma's will, and the same ancestor may give rise to different carvings at different times. For this reason, the Lébor is said to possess infinite leaves, as long as the amber ancestors remain beneath the hills.