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Because of Patreon’s new policy restricting NSFW content for free access, this full post is now available only to paying members. I’m sorry for the inconvenience. You can join as a supporter from €1 per month, and your support truly helps keep this project alive. Thank you!You can explore my illustrations on Furaffinity, Telegram, Itaku, Sofurry, X and Instagram, or visit my Online Store. Learn more about Sacred Gifts on my About page, or purchase them in my Sacred Gifts Shop!Thanks to all my Patreon members for making this project possible, and especially to my Ultrahot Tier members: ArcTheArcanine, Box_Supporter, Cast, D. Chim, J. Stewart, Junyor, M. Smith, Modo Tu, SPACeDOGT7, Spooky Boogie and Zeus Ralo. I hope this post helps you dive deeper into the lore and enjoy the story even more. It means a lot to share this journey with you!

All of these illustrations can be purchased in Sacred Gifts Shop!

Hello, role-players! This illustrated project is like a “choose your own adventure” game mixed with a DnD role playing game with dice! The objective of the game is simple: YOU HAVE TO HELP THE ADVENTURERS ESCAPE FROM THE DUNGEON! But the path to freedom will be full of dangers (and pleasures)!

This project is created through decisions made by members of the Superhot and Ultrahot tiers: from the design of the characters to the fate of each one of them! I hope you enjoy it, and that together we can create a fun NSFW story! LET'S GO!

🎲​🔥 HOW DICE DECIDE FATE

THE DUNGEON 🦧​🐐​🦇​🐊

Four handsome adventurers were walking calmly along a lonely road in the middle of the forest. 

Leading the march was Baboon-Appetit, an imposing warrior of immense strength and unusual empathy, gifted with the ability to speak to vegetables, a talent he treated with solemn respect, even if the rest of the party did not. 

At his side fluttered Bat-Terluck, a mischievous bat rogue whose boundless confidence had convinced him he was the party’s true leader. Charismatic, agile, and undeniably brave, he carries himself with a certainty that borders on excess. In his mind, he alone holds the group together, though his companions might quietly disagree. And yes, from time to time, a little extra loot finds its way into his possession, unnoticed. After all, he’s earned it… hasn’t he?

Trailing behind them shuffled Billy-Gowhat, the party’s mage. His command of magic is limited, and his visions are unreliable, having already led to more than one mishap, as the bandages across his body attest. His companions do their best to make sense of the gibberish he blurts out, though it becomes nearly impossible whenever nerves take hold. More often than not, their only reply is a confused “What?!”, perhaps the very origin of his name.

Bringing up the rear was Ali-Al’Gatur, the party’s healer. He commands hydrokinesis with unusual precision, though bound by a peculiar limitation, it affects only bodily fluids. And here lies the curious truth, this crocodile is indeed a prince. Weary of luxury and driven by a longing to see the world beyond his palace walls, Ali-Al’Gatur chose exile.

Now he travels beside adventurers, still bewildered by their customs and their constant need for healing. In time, they discovered that his fluids possess remarkable restorative properties (do not ask how). Kind and powerful, he is only now learning that the life of adventure offers no servants to answer his call.

They were heading for the nearest inn, hoping to find a new contract to line their pockets. They never saw the attack coming. A sudden, overwhelming force struck them down, leaving no glimpse of their assailant.

They awoke after an unknown stretch of time to cold stone and iron bars. Their gear was gone, their bodies naked, yet they were unharmed, locked deep within a grim dungeon cell. Panic seized Billy, until Bat caught a strange scent coming from one of the walls. Food. Baboon pressed his ear to the stone and tensed: on the other side, vegetables were in danger! With a powerful charge, he smashed through the wall, opening a jagged breach that led straight into the dungeon kitchens. Fortunately, there was no one there.

But unfortunately, making a hole in the wall made too much noise, and alarmed voices rose beyond the kitchen door. The footsteps of their evil captors closed in fast. The adventurers braced themselves, ready to fight with whatever the kitchen would offer. 

What should they do now? 🦧​🐐​🦇​🐊​

Bat-Terluck swiftly devised an ambush, every detail arranged to perfection, at least in his own estimation. Each companion was assigned a role, though naturally his would be the most vital, and the most spectacular. With little time to prepare and burdened by his companions’ clumsiness, he attempted a DC 15 Dexterity test. He rolled a D20 (+3) and got a...

14+3=17 (SUCCESS)!

A band of badgers of crimson eyes! Armed with bows and swords, burst into the room, intent on capturing the adventurers once more. Yet upon entering the kitchen, they slipped across the sticky floor, crashing into one another as the heap was showered in pepper. Their eyes watered, and a chaotic, spasmodic barrage of sword blows and arrows lashed out in every direction.

The badgers attempted a DC 15 Dexterity test to determine whether any strike finds its mark. They rolled a D20 (+0) and got a...

20+0=20 (TRIUMPH)! (That symbol on the die is a 20)

Baboon staggered, a sharp pain tearing through his shoulder where the arrow had struck. His companions were in peril, and before him loomed the sinister, onion-like creature, its crimson eyes burning in the gloom. Overwhelmed, he grasped at memory, recalling a tale his grandfather once told, of red-eyed demons best avoided, yet capable of bending fate itself if approached with respect in moments of dire need.

With little left to lose, Baboon resolved to act. He would attempt to parley with the strange, bulbous being. Steeling his mind, he made a Charisma check against DC 15, seeking the wit and composure needed to strike a favorable bargain. He rolled a D20 (+0) and got a...

6+0=6 (FAIL)!

At once, the scattered vegetables and kitchen utensils rose into the air, bathed in an eerie crimson glow...

Despite the danger of lingering in the kitchen, the handsome adventurers chose to remain and catch their breath. They turned to their most reliable source of healing: obtaining Ali's restorative cum. Unfortunately, it would not be easy. The fierce battle had left Ali exhausted.

Working together, Billy, Bat, and Baboon would try to quickly stimulate Ali to obtain his precious healing cum (each cum shot restores 5 HP). Time was short, and more enemies could arrive at any moment.

Each of the three then put their own approach to the test, making a combined Dexterity check against DC 10. Billy rolled a D20 (+2) and scored an impressive... 17+2=19 (SUCCESS)!

Bat rolled a D20 (+3) and managed an... 8+3=11 (SUCCESS)!

Finally, Baboon rolled a D20 (-1) and landed a natural 20, earning an automatic TRIUMPH!

The adventurers safely leave the kitchen and find themselves in a torchlit corridor with only two possible directions to take. Remembering a vision that showed the party going left, Billy tries to persuade the others despite his lack of confidence and the onion's attempt to convince them otherwise.

Although he doubts his own instincts, Billy succeeds in convincing the group after making a successful Charisma check (DC15) by rolling a... 18-2=16 (SUCCESS)!

Throughout the entire walk, Billy remained unusually quiet. Every few steps, he murmured the same words beneath his breath: “Attack the music.” He could not explain what they meant. At last, the adventurers reached the end of the corridor, where a half-open door allowed a strange melody to drift through. Somehow, the song quickened their pulses.

All of these illustrations are available UNCENSORED, in HD, with exclusive extra content in my Sacred Gifts Shop!

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