Random Bug Fixes (Cottage Living) (Patreon)
Content
(Here you will find all my small Mods made for Cottage Living)
My Mods require the following Mod to work:
Aged Up Chicken Not Vanishing
When chicks age up, they can sometimes vanish and end up in your household inventory. This mod attempts to fix that specific issue.
How the mod works
While testing my 'Age Up Chicks' mod, I was confronted with a game bug where aged-up chickens would vanish from the coop and end up in the household inventory. This bug seems to be quite random, as it occurred in one save file but not in another. I was able to fix it in the affected save by changing the location slot from slot_AnimalObjects_ChickenCoop_Inside to slot_AnimalObjects_ChickenCoop_Nest when the chicken object is created. Since there might be other similar bugs, this fix specifically addresses just this one vanishing issue when aging up chickens.
DOWNLOAD OPTIONS
One Click Download the Mod via Google Drive here:
Alternative Download via CurseForgeDisable Cottage Living Animal Aging Fix
Disabling Aging for Cottage Living Animals in Game Options Other does not always seem to work, so i stop the Aging Decay within this Fix.
This works for the Horse Ranch Sheep and Goats as well.
Patch fixed by EA with Patch 1.116.202, only use this if you still have the Issue
DOWNLOAD OPTIONS
One Click Download the Mod via Google Drive here:
Alternative Download via CurseForgeHatchable Eggs Safe in Coop
Eggs put into the chicken coop to be hatched vanished. With this fix, Sims will not automatically throw away spoiled eggs that are incubating/hatching in the coop.
While testing a new small mod I found another bug where chicks would vanish after being hatched. It seems to happen when a rooster is assigned to the coop and the game was not saved & closed between incubating and hatching (unsure about that part though). I changed the slot where chicks get spawned after hatching from "inside" to "nest", which seems to prevent that issue from happening. You'll see the chick back in a nest for a moment before they go out the coop.
DOWNLOAD OPTIONS
One Click Download the Mod via Google Drive here:
Alternative Download via CurseForgeHelp my stuck Cows/Llamas Workaround Fix
This fix should be obsolete with patch 1.122.205/212, only use it if you still have the issue!
Fun Fact, I made this Fix a few Days before the big Patch 1.110.265 was released, and it seems that the Bug where Cows/Llama are stuck in the Sim Inventory got fixed with this Patch, but not the one where they are stuck in the Household Inventory. So I think this might still be worth releasing.
How this Mod works:
I recommened to do the following Steps in the Morning, where Cows/Llamas are usually routing out of the Shed. I tested it between 8 am and 11 am (ingame time).
If your Cow/Llama is stuck in your Sim Inventory click on the Cow/Llama and use the Transfer to Household Inventory Interaction. Go into Build Buy, Household Inventory and put the Cow/Llama next to the Shed. If your Shed is off Lot, it should work to put the Cow/Llama on the Lot too.
Click on the Assign Animal on the Shed and choose the Cow/Llama.
Wait a little ingame so the Game can connect the Cow/Llama with the Shed correctly (took around 30 Sim Minutes for me ingame). It will happen the next time the Cow/Llama wants to route on it's own. The Cow/Llama is successfully assigned, when it comes out of the Shed on it's own and you see the "Send [Animal] in" clickable on it.
Important to Know:
Make a Backup of your Save, before trying this Fix. You need to assign the Cow/Llama or else it might cause Routing Issues. Don't use this to place them in the World without Sheds. Like written above, give the Game a little to connect the Cow/Llama with the Shed correctly after assigning them. You can continue with your Gameplay, just don't interact with the Cow/Llama/Shed, until you see the Cow/Llama coming out of the Shed on their own and you see the "Send xyz in" clickable on it.
If you just want to get rid of the Animal, because you already bought a new one, you can put it on the Lot, enable testingcheats on via command console, and then Destroy it.
To be able to unstuck Cows/Llamas from the Household Inventory I had to override the Cow/Llama Object Definitions. This will mark them as CC! When you use Better Build Buy by Twisted Mexi you need to enable CC to see them in the Household Inventory probably. It will also mark uploaded Lots with these Animals as "includes CC". So I recommend to remove the Fix, after you have unstuck your Cows and Llamas.
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F.A.Q.
Is this compatible with Lot 51's "Free-Range" Mod?
In my opinion this Fix should not conflict with Lot's Mod. Lot's Mod adds custom Cows & Llamas, and this Mod edits the Ingame ones. But this Mod cannot be used to unstuck Cows/Llamas added by the Free Range Mod (I assume those will not get stuck at all anyway).
DOWNLOAD OPTIONS
One Click Download the Mod via Google Drive here:
Alternative Download via CurseForgeMod Support available via my Discord:https://discord.gg/KpZsvRM