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Here is the second half of the concept art created for Skybound, a personal game character design project. 

Ideas explored:

--what it would look like to have a horse companion in the game; 

--various rifle designs (she carries a bolt-action rifle, but the designs are actually inspired by earlier flintlock rifles); I think in the game it would be really cool to be able to customize your rifle designs a bit;

--the initial ideation phase where I was picking what kind of game theme to create (I must say a 1920’s gangster game would be a ton of fun!); 

--and sketches for a secondary character. The backstory for Halden in this game is that he is a European explorer who’s also serving as an undercover agent in a “Great Game” sort of backdrop--so a bit of a gray/maybe anti-hero kind of character.

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