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New breakdown from the regular series.We’re analyzing a small studio submitted by a patron. How do you set up deep, dimensional, hyper-realistic lighting? We explore shaping light sources and how to use them in spaces like this. A detailed step-by-step workflow.

For convenience, timestamps:00:13 — Review of previous renders05:32 — Quick breakdown of the lighting setup07:58 — Camera setup11:48 — Material override14:53 — Lighting setup configuration21:00 — Working with Tone Mapping23:19 — Collecting material references26:40 — Working with materials

3D STOREYOUTUBEWORKSHOP 3DSMAX AND CORONAINSTAGRAM

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Scene breakdown 6. Hyperrealism of a small studio (English)

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