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[Updates at the end of the post]

So, what happened?! I said I was going to release a new R.E.A.L. VR version with fixes and improvements, and then just disappeared into thin air?

Well, actually yes, that's sort of what happened. Only the air was so thin, it was more like empty space. So empty... it felt almost dead.

As if it had been there from 2023, just waiting to be experienced in VR []-D

I literally got hundreds of requests for this game. By which I mean, Tomo asked for it a couple hundred times, and then another dozen people or so also wanted to see it in VR.

Just kidding :-P

But seriously, this one is for you, Tomo. And for all the amazing Patrons who have been supporting me for years in this amazing adventure.

I should mention, you might want to pack one extra pair of underwear before venturing on the USG Ishimura. Don't say I didn't warn you! It's dark in space. And in the dark live... things. Or are they even alive?

No spoilers. But playing this title makes me feel like the developers must have thought they would be releasing an official VR version at some point. We all know that didn't happen, but in an alternate universe, the same assets and level design could have led to one of the most amazing VR games ever released. I'm talking in the league of Half-Life: Alyx.

And in case you didn't think this game was scary enough... I implemented a full-fledged first person camera that will get you up close and personal with every detail in the game, like the huge soda cans lying around, the posters on the walls, the wealth of information on computer screens, the greeblies on every surface, and of course the Necromorphs rushing at you wanting nothing but to rip the head right off your body.

This R.E.A.L. VR release (v2607.31.2_early_access for the EA version which includes DS2023 and DOOM; v2607.31.1_public for the free one) also brings changes and improvements to other titles in our list:

DOOM (https://store.steampowered.com/app/379720/DOOM/ ): The code dealing with the direction of movement and shooting has been completely rewritten. Frantic mantling during combat will no longer cause the gun to become misaligned with the direction the camera is pointing at. It took a big effort to fix this issue, maybe too big to be justifiable; but with id Software being essentially disbanded, I believe we must cherish the Doom's that we have, because we're probably never going to get any others.

DOOMTDA (https://store.steampowered.com/app/3017860/DOOM_The_Dark_Ages/ ): This release adds support for the Revelations DLC, and it extends VR compatibility to the official "Update 4 Hotfix 2" that came out a couple of days ago. Due to the extent of the changes, and the likelihood of more official updates coming, I have to bring this title back into Early Access. If you downloaded the previous public release, you can still use it to play in VR but you'll need to downgrade your game version.

DG (https://store.steampowered.com/app/1259420/Days_Gone/ ): To balance out for the need to bring DOOMTDA back into Early Access, I'm moving DG to the public release. You will be able to play this title in VR without any need to support me financially (although if you decide to do it anyway I very much appreciate it!).

CD (https://store.steampowered.com/app/3321460/Crimson_Desert/ ): I updated the framework to support the latest official update, 1.15.00 1.16.00 1.16.01.

Update Aug 2: The new v2608.2.2 EA release should solve the issue of DS2023 not entering VR on systems with an AMD GPU. Please let me know if it's working for you!

Enjoy your Zero-G adventures! And try to stay alive []-D

Comments

Riskyshrimp

Christmas came early😍. Thank you so much for all your efforts . Almost completed my second playthrough of 007, and have been excited for new update. Doom here I come.👏

Tomo

I am literally happy crying. I stopped counting how many years I support you and how many countless hours of incredible experiences you have privded - to all of us. To me you are my secret best friend and a true balance in my life. If ppl ask me about most memorable moments - I am saying without hesitation playing games like Last of US, Uncharted and many others in VR - these are truly the most amazing moments one can have as a fan of immersive entertainment. I cant thank you enough - everyone one has his own little bias title they want to experience in VR and this was very high on my list as a big fan of this genre and despite all the noise around studios - you went ahead and did it. Today I can already say that my subscrption will last a life time and perhaps even passed that. THANK YOU LUKE ! time to get my nappies and into the space we goooooo!

Andreas Vestbø

Wow wow, so awesome news! Can’t wait to return to the Isimura, this time for real (oh no😂)

Gamertag VR

where can I download REAL VR?

RossH

Excellent choice, Luke! I played the original Dead Space (and its sequels) using 3D Vision, and I purchased the positively reviewed remake hoping for an eventual VR mod... Have you or Brandon had a chance to compare quality and speed of your mods when using Pimax headsets, specifically the differences when using either Pimax Play/Pimax OpenXR (therefore, Oculus runtime OpenXR) or EVO/Sboys3 driver with OpenXR support? I spent yesterday comparing the 2 driver approaches after finding suitable settings for my Super micro-OLED engine, when using the latest Sboys3 beta driver with both SLAM and Lighthouse support (distortion was minimal/acceptable). I used the default SteamVR scale settings for both drivers. Note that the SteamVR 100% value for Pimax Play/Pimax OpenXR is 5424x5356 (Steam default value), while EVO/Sboys3 OpenXR (under SteamVR) is 5892x4160 (180% scaling default??). I changed no game or mod settings in my testing. I tested both The Great Circle and Death Stranding 2, games I recently finished using Pimax Play driver. Even though Pimax Play driver has about 18% larger rendering windows than Sboys3 driver, the games ran faster and had noticeably BETTER resolution than with the Sboys3 driver. This is very surprising result, considering that I have played a number of other REAL games using MeganeX 8K/Sboys3 combination previously, and I expected comparable visuals with a little better performance for the Sboys3 driver. Your Oculus OpenXR work-around is extremely efficient in its rendering. Might it be considered for more headsets? I had no problems with Death Stranding 2, while I encountered very occasional game stopping freezes in The Great Circle (with superb performance and incredible visuals until the freezes). My UEVR game testing showed comparable speed and image quality results between the 2 driver approaches, unlike my REAL testing. The Sboys3 driver is generally compatible with more games than Pimax Play/Pimax OpenXR, although The Occultist had extremely erratic fps when using Sboys3 driver, while Pimax was stable. Note that The Great Circle Xbox REAL interface does not work for either Pimax or Sboys3 driver approach. Changing game Steam Controller setting from Supported to Disabled (and back) has no effect. The "Pause" + "Back" button combination does not bring up the REAL interface, and the controller does not interact with the REAL content.

FolkSong

Search for a post called "Early Access Version"

Brandon(Post Maester)

So happy you finally get to play Dead Space 2023 in VR man! Plays and looks really good, performance is really solid too. Hopefully you can go back and play it again once you grab a Dream Air, because the OLED panels would really shine in this one 😁 I'm sure you will play through it more than once though.

Brandon(Post Maester)

Sboys3 said he would have a new beta build out pretty soon here. Being that support for SLAM and other Pimax headsets outside of the Dream Air is still in beta, things will obviously improve. I can't use EVO with my Crystal Light currently because OpenPort causes my display to not.......display :) Tried reinstalling everything etc. but no go.

YouGotColdYogurt

This is amazing! But I can't find the download page. I typed Early access and it takes me to another post.

YouGotColdYogurt

Never mind. I found it by manually scrolling down the posts. Or you can type download in search box.

hskdemon

Hi every one , sorry for the question , may I ask to play the Doom dark ages and the DLC do I need the latest version of REALVR or the public version would be ok? if I need to get the latest Do I have to subscribe and pay for the tire first ?

hskdemon

I would like to support the Author by subscribe to be honest any way , but I want make sure if some one played Doom the latest DLC using the early access

Brandon(Post Maester)

I tested the DLC on the latest EA release. Since Luke had to do a lot of work on the game after the DLC update, he put it back in EA. So, you will need to sub and grab the EA version to play the DLC. I didn't play very far into the DLC but I did test a couple levels to make sure it worked.

hskdemon

how do I know what version I have ? I have Doom dark ages premium under steam ? is that same version of EA ?

Tomo

what a suprise right! the Dream Air looks like its moving towards Xmas gift for myself - still shakey delivery times etc by then I hope all stabalises - but def ready

Riskyshrimp

Doom revelations DLC works great, frame rate seems even better with update. Just purchased Dead space on sale. Thanks again for keeping VR alive.

hskdemon

I just did ,, downloaded the latest real vr,, installed it following every step carefully the command prompt was successful and showed all done .. I linked my headset turn it on meta horizon showed me device connected .. started Doomdarkages. The real vr screen showed up I hide t started the game in my headset I only see the game as curved monitor and the game option menu showed up zoom in too much that I cannot see full options!!! Not sure if there is special settings I have to apply in real vr screen that showed at the beginning!

Brandon(Post Maester)

https://www.patreon.com/realvr/posts/doomtda-155612871 That is the game post if you need to see the settings you need to change. Yeah, you have to change setting manually for the DOOM games and Indy because they encrypted so REAL can't access them. To stop REAL from injecting, go to the game folder where you put the REAL files and rename the RealRepo folder to RealRepo_ Then just rename back to get REAL to inject again.

hskdemon

Thank you Brandon I will try and let you know .. you are very helpful

Raven

does the public link support the Zero-G game?

Disco Dan

Time for some limb cuttin, moves struttin fun! Any chance you can look at MGSV Phantom Pain? That would be one epic, optimised title for vr. Pretty please consider my friend 🥺🙏

mkyl nthny

I'm so glad that DOOMTDA is working!

Orlando Soria

In DOOM (2016) im having a visual problem, using any stereo render theres like an image leak from eye to eye The render in each eye is very clear just around the weapon and the arm you can slightly see them again but from the other eye view, on both eyes happens i notice that reducing the anti aliasing from the highest to the simpler one its less noticing but even with AA off is still there Is there an option that i should change? Im using PSVR2

Brandon(Post Maester)

What GPU are you using? Are you using DLSS? Does it say you are using OpenXR runtime at the top of the main tab of the REAL overlay?

Jordan Meyer

You did it Tomo, you made this happen for all of us

Tomo

Now i am not too sure anymore haha 💀 the visuals and esp the sound effects are really something else in this game 🔥😵‍💫

Tomo

You getting one? If you get i get 🙂 at least i have a co-pilot with all the adjustments needed etc Quest 3 is really so easy to use.

Orlando Soria

im using a 4070 Super, that Doom doesnt have DLSS, im rendering it at 3600x3600 and im using the steam version

mrshantiman

Thanks for all the nudging. I just played it for a couple of hours with my Dream Air. Looks and runs beautiful with 38 ppd on rtx5090. No adaptions needed. I just set runtime in Pimax software to PimaxXR and in LR to Oculus (you need the Oculus/Meta software on your pc). Just took me forever to find out that I had to unplug my hotas for my gamepad to work. It’s so scary!

mrshantiman

Oh and I am using Legacy AER. 1/2 gave me flicker in the right eye.

Brandon(Post Maester)

Yup, my bad. No DL(S)SS is a bummer but I don't remember the AA double image being very bad at all. Does it say you are using OpenXR runtime? That is important with the PSVR2.

Tomo

yes I am only using Legacy too.

Orlando Soria

Yes sorry im using the OpenXR, and even without any AA the double image appears, i already tried to disable some effects like chromatic aberration, bloom, blur, etc... but none of those changes that double image While right now im playing it with the mono render without an issue but its just not the same feel of depth

elo bauen

That's insane! Brilliant! Thank you so much! As a huge fan of the DOOM2016 esthetics, I have to ask: can I run around in multiplayer maps (just to adore them) as well? In any case - you're the greatest!

flobv

After trashing Luke about the CDPR fiasco, it looks like Beardo Benjo is just fine enjoying Luke's fine work. These people ...

Brandon(Post Maester)

I was more peeved that he said it was now in VR "kind of". That is ridiculous. He is welcome to his opinion on whatever situation but saying this is only "kind of" VR is silly. By that logic, there is no such thing as full VR yet. We have to wait for the holodeck for that.

Beaterino

Im running it with steam link and have zero issues with quest 3s

Marosh Bruno

Hi. Sorry but I am trying to play the Revelation DLC but the game runs in 1:1 flat 2d screen I my headset. I was able to play original Doom TDA in perfect 3d but it doesn't work now. Any ideas please? 😔 I've tried both last early access versions 2607.31.2 and 2608.2.2 Also I cannot find dxgi.dll so I am unable to disable the mod 😔

mrshantiman

He seems to be very eager to accommodate the haters. For DS one would even need motion trackers for the feet to do the stomping if so serious about it. Him and GT could have at least shown off the switching mechanic between 1st and 3rd person. So many unnecessary comments on the perspective.

mkyl nthny

Thank you!! The new patch allows me to run DS2023 on my AMD card now!

Brandon(Post Maester)

Can you put a copy of your RealVR64.log file on pastebin and post a link here? For the Vulkan games, you will need to rename the RealRepo folder to RealRepo_ That should stop REAL from injecting.

Marosh Bruno

I see. Well anyway that's not the problem, I wouldn't play the game flat anyway but good to know there's no dxgi file in vulkán games. I've tried pastebin before and the file was too big, can I send it to your email like before instead please?

flobv

Be careful bringing feet trackers into discussion in their communities. You will be sacked. Hand motion controllers its their only religion.

Darren Stoller

Unfollowed him on YouTube and X. He's a hypocrite in my opinion.

Tomo

What a duffus - those ppl live in parallel universes

Tomo

Idiots

Brandon(Post Maester)

If you want to put a copy of your RealVR64.log file on pastebin and post a link here I'll take a look to see if anything seems off.

Brandon(Post Maester)

OK, yeah, that is just how it is. Very subtle shimmering around objects is normal without DLSS. Especially with any type of AA active. Sometimes turning AA off can get rid of it but not always. The whole point of DL(S)SS was to get rid of that shimmering. Are you hitting 180fps? Using AER V2?

flobv

I mean for the other games in your portofolio, not for CP2077.

Orlando Soria

LOL sorry then hahah, this is my first game using REAL without DLSS so i guess it was working really good cause i didnt notice it in other titles At 3600x3600 with AER V2 around 105fps, in mono is 120fps stable

Brandon(Post Maester)

It might actually improve a bit if you are getting 180fps. You will also get rid of any motion reprojection when strafing or when things move past you. Although shimmering may actually be worse if you have to drop down resolution quite a bit. Or, you could try going to opposite direction and just using Legacy rendering mode and play at 90fps so you can raise up resolution at bit more. You will have more motion reprojection that way though. But 105fps will probably have about as much reprojection as 90fps. AER V2 was meant to render at 2x your refresh rate, so if you are not getting anywhere near that, it may just be better to go down to your actual refresh rate to gain some performance. Totally your call though.

Ted

Enabling first person view with dual sense controllers does not work. I have been trying to enter first person view for a while now. clicking and holding R3 and L3 doesn't work even when I have the box checked in the overlay. Is there any other way to enable the first person view?

Beaterino

I can agree with that. We just need more specific categories and while i enjoy just being ''Inside'' the graphics, motion controls ad a lot to it and i think there needs to be either different terms or you need to mention it because they are not, play not the same. I hate the head aiming and wished it was straight mouse or flailing arms support. It just doesnt feel right and has a lot of optical problems. I will keep enjoying myself tho DS 2023 is BALLER while i really struggle with Far Cry 5 and its terrible aiming model from first person. GTA5 is ok. It differs greatly.

Brandon(Post Maester)

Enable Steam Input if using Dual Sense. I just tried and this fixed it for me both wired and wireless.

Brandon(Post Maester)

People can simply state that a game offers motion control support. We don't really need different terms. Definitely don't need terms like "kind of" just because it doesn't include extras like motion controls. I wouldn't expect a port of a flat game in VR to be the same as native, so I would naturally look to see what all the port entails in terms of VR support. I have been into VR for years though so that comes natural to me. But yeah, things like motion controls and sim rigs etc... can definitely add extra immersion. I love VR boxing; it is a blast with motion controls. But for hours of VR gaming like this, I much prefer a gamepad. I don't like playing with mouse and keyboard but if someone offered VR support in a game with only that option. I would either play it or not. I definitely wouldn't feel the need to put it down or demean their work. Plus, people probably wouldn't be happy with basic motion control aiming and firing. They would probably want VR hands and so on and so forth. I know I hate when the character has no physical presence in VR. I can't stand weapons just floating around. That is just my opinion though, I would either play the game or not. I definitely wouldn't put down a person's work if they went that route.

Simplex

It's almost as if they obfuscate it on purpose.

Brandon(Post Maester)

For sure. I felt free to apply his "Kind of" reasoning in the comments :) No world interaction with those motion controls or hands, so it is only "kind of" VR. Lots of ways he could have titled that without being a douche.

Simplex

Early Access version download link: https://www.patreon.com/posts/152734106 Why is this link not in this post? There are perfect places for it: "This R.E.A.L. VR release (v2607.31.2_early_access for the EA version which includes DS2023" "Update Aug 2: The new v2608.2.2 EA " To download EA version you need to: 1) Click on the pinned Welcome post to open https://www.patreon.com/realvr/posts/welcome-152405833 2) Scroll down to "Download and Setup instructions" 3) Click the "here" link to open https://www.patreon.com/realvr/posts/how-to-setup-r-e-152405468 4) Scroll aaaall the way down to "Early access version download" 5) Click the "here" link to open https://www.patreon.com/realvr/posts/early-access-152734106 6) Click the attachment to finally download the file. Is this some kind of a dark pattern? Why is not present in the pinned Welcome post, and also in every post about game supported by VR framework in Early Access? Even GamertagVR had trouble finding the download link to the paid version and had to ask where is it in the comments - this is ultimate proof that it's not easy to find the link. I download a new version every few weeks - every time I need to look for it again (I know, I should have bookmarked it :) )

realvr

Thank you for the comment (I had to scroll all the way through it to get to the good part!) 😂 Kidding aside, I responded to one of your other threads, and I also pasted the reply in a public post because your question is indeed meaningful.

Sean Lewis

Well, looks like I’ll be revisiting the Ishimura and crapping my pants, better not sit on the white sofa 😁

Brandon(Post Maester)

Or just don't wear any pants at all! Better yet just move your setup to the restroom :)

Sean Lewis

Haha, nah, I’m good, when I played through the remaster I didn’t find it anywhere near as scary as first time around.