Dev Update - August 2026 (Patreon)
Content
Hi everyone! I'm afraid the August update for you is pretty slim; work continues at a good pace, but the team took a small break in July for resting our minds and also to travel - Reo, Flint, and I met up for some "family time" in the Netherlands, and it was great to be in the company of such talented artists (thankfully they let the amateur writer and director tag along).
Writing
We're over the halfway point; I'd say writing is 50% done with "finalized drafts" (the draft state where we take one final look and round of very small revisions), and I estimate that we're 30-40% through the first drafting stage on the rest of the scenes, and have good notes to start drafts from for the rest - plus a few of those scenes are very short and simple and a couple are cutscenes (meaning no writing at all, basically).
If you're curious about a word count at this point - we're sitting at 30k. My estimate at the moment is around 40-45k when we're all done, but we'll see! It'll be as long as it needs to be.
Character Artwork
Continuing onwards; we finished some dolls for a couple of scenes this month in addition to one CG.
Background Artwork
Continuing to plow through more of these, and Reo's done some really impressive CGs in addition to one new background. I'll show this one, which is a recreation of Gram Gram's kitchen, which was shown in the comic "The Gift". We get to do a lovely callback to that issue, and I'm very excited for all of you to experience it.
Localization Support
We're going to implement localization support, and we're trying to make it a part of episode two's release. The languages we are looking to support are:
Español
Français
Português
普通話
We don't have much budget in this area, so we're basically going to have to find paid volunteers that have had experience; we obviously don't want translations going out that are incorrect. We didn't have budget allotted to this for this episode, so a lot of what we end up supporting in the end depends on how expensive the translators would be for each language.
Since nobody on the team speaks these languages, we're investigating if we have connections in our artist/writer networks that could introduce us to people who have experience and would be willing to do the localization. Stay tuned on this feature if you're interested; I'll provide an update on where we are with this next month.
I know it's been a long wait, but I strongly feel it'll will be worth it once you see how much more has been added and improved compared to the experience in episode 1. We're also going back and improving episode 1 with minor script edits and presentation tweaks as a part of episode 2's release, so it'll be quite the fanfare when it's ready!
Until next month,
August G.