Dev update (Patreon)
Content
Hey guys!
I wanted to give you a proper update on where things stand. If you read my previous post, some of this will sound familiar, but I want to put everything in one place so you don’t have to jump between posts to understand what’s going on.
I’m still working on the bar night, and the good news is that it’s finally starting to come together. Most of the dialogue is now written, I’ve tested most of the important scenarios, and right now I’m rendering the scenes that are ready while continuing to make the remaining renders.
The main reason this part became so challenging is that I tried to build the bar night differently from the usual LSS flow. Normally, even when choices matter and routes branch, the story still keeps moving from scene to scene. This time, I wanted one event to feel more alive. You stay inside the same night, move between different characters, help the party build up, and some moments can change what becomes available later.
On paper, that sounded simple enough. In practice, because this is the first time I’m building this kind of interactive event for LSS, it became much more complicated than I expected. I have to constantly check how things work with different relationship states, previous choices, routes, and player actions inside the event itself. A line that works in one path can feel strange in another, and a moment that feels natural after one interaction can feel too sudden if the player skipped it.
I’m also working on a few scenes that follow the bar night, because I don’t want the update to end the second the night is over. I want the event to have a proper landing instead of just cutting away.
Once this version is done, I plan to go back to a more straightforward story update for a bit, so I can catch up and get back into a smoother release rhythm.
Thanks again for your patience and support.
Cheers 🍻TTrick