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Our 22nd subclass for Dungeons and Dragons, and our second Cleric subclass is here! The Drowned Domain is more than just a Sea God or Ocean Deity. The Drowned is inspired not just by the element of water and the varying strengths it has throughout fiction, but of the idea that in the water life springs forth even from the dead.

Note: This PDF should be fully screen reader accessible. In time we'll go back through our back log of content to do the same with all the others.

If you're an Adventurer or higher Patron, you can find the Drowned Domain subclass in our Player Options Collection or the subclass folder in the G Drive, along with 21 other DnD subclasses and 3 species. For our Free patrons and anyone new, remember we also release content in our Free Collection, which as of this post includes 7 of our subclasses, the most recent being our Sky Knight Fighter, as well as our Oneiraxi species and more.

As a Cleric of the Drowned Domain subclass, these are the features you can look forward to using in your next Dungeons and Dragons campaign...

Level 3: Drowned Domain Spells. The spells we choose for the always prepared spells of the domain are all water\ice-based and focus on characteristics we think matched the themes of the domain. A few examples include Armor of Agathys, Darkness, Death Ward and Destructive Wave.

Level 3: Gifts of the Depths. As a cleric of the Drowned Domain, you shouldn't need to use your limited amount of prepared spell slots to exist in the realm of your faith, the water. So, any tools you would need to do so, you can use innately, as well as bestow upon your party members.

Level 3: Turn the Tides. This subclass was always intended to have a mechanic inspired by the Ebb and Flow of waters, so whenever you cast a spell on a creature you can move them, having a constant effect on the field of battle each turn.

Level 6: The Ways of Water. You can summon and create water wherever you are, regardless of if at sea or on land. Those touched by this water can be further controlled on the battlefield, or fortified by your faith in the deep.

Level 17: Spirit of the Drowned. Call upon the very spirits of the Drowned, your brothers, sisters and the entities further below. This Spirit aids you in battle and consumes your foes all around you, pulling them deeper and deeper.

Additional Spells. Dungeons and Dragons Player Handbook has always lacked interesting and fun water-related spells at various levels. We included 9 new spells that are directly tied to water or inspired by it. They include Amorphous Form, Dampen, Eye of the Storm, and more.

Thank you again to everyone who has helped to support us and our content here at Cloaks & Capes. And to our Twitch & Discord communities for their aid and inspiration as we designed this subclass together on stream.

Remember, if you find any mistakes, have playtest feedback, or concerns, please let us know through this form! Thank you everyone for all of your support, we appreciate every download, like, comment, and share!

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