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Heya everyone, Hope you're all doing well! I'm putting on this update just to keep everyone posted on some recent changes I've decided to go forwards with. That being to make the switch to Blender for animations immediately. This has come about for a number of reasons but the biggest is my growing frustrations with using Source filmmaker and the complications and limitations that come with that program. Least of all that it is an old, slow, buggy mess of a program.

Starting tomorrow I will be working to set up an IK rig for the models I currently use in SFM but ported to Blender. This is a temporary solution for the time being to make the transfer a little easier on myself. However, I will be aiming to create my own set of Anthro models and characters by the end of the year. However, for the short term, I will continue to use the ReVamped models I have been using before.

Previous animations that have not been completed in SFM have been put on hold. Potentially permanently (Besides outlying commissions which will be seen through to completion). I may or may not return to those videos at a later date but it's unclear if I'll do so yet. I have done this because SFM has been causing me a lot of frustration as of late, so much so that it's affecting my will to work on animations at all. So I decided to cut my losses and make the switch to Blender.

I'll be aiming to keep the weekly WIPS going in the same manner as I had been with SFM but with blender WIPS. I'm going to do my best to keep you all posted and to have some small Blender animations out within a week or two.

I'd like to thank everyone who has and continues to support my work, This move to Blender for animation is a huge jump up for me and will hopefully be worth the effort when I am able to start outputting Blender animations. (hopefully soon).

If anyone has questions feel free to PM me.

Comments

ZabithWolf

Hey man, when the transfer is complete. Your animating frustrations may dissipate completely. Something to look forward to.

Blade Tech

If your going to make your own models. Will they be similar to ones we’ve gotten use to or be completely different from the mlp style?

Humbug the Rat

Always hard to make that kind of a platform change, especially if you've got to build stuff from scratch, but it's probably a wise decision.

RhinoSCE

I'll look forward to seeing what the blender animations will be like when you get there, until then, I can patiently look forward to what the future holds.

Hi-Brew

Gotta say, hearing a lot about sfm being bad. Is it really bugging like that? And isnt blender harder? And what about mmd?

Hi-Brew

Beyond helpful!!! O_O I'm very much beyond grateful!!! Felt a little bit of the fear of blender chip away. Everyone always said learning curve this and take classes that, i thought blender would be beyond me! Or I'd have to college again but for animation this time. I feel a little more at ease. Little shocked thought with the statement about blender being less demanding. Thought it AND the renderer were just as taxing. So what kind of technical know-how would you say i should learn? Can i get it as i practice with SFM?

Flutterbattty

When you say you want to create your own set of Anthro models and characters. Will you also make (or use) models for regular non-anthro ponies? And continue to make animations with regular fim ponies? I really adore your past pony animations, and have a huge preference for non-anthro regular ponies. The switch to blender sounds like a good decision too.