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Hey everyone! We're working on enhancing world interactivity, especially when it comes to adding a bit of controlled chaos. We're reworking windows to be more dynamic—not only can you break the glass, but you can also open them quietly using the latch from the inside. This feature allows you to navigate the environment more strategically, avoiding unnecessary attention from the Militsioner and reducing frustration.

We've seen how much fun breakable objects were in the demo, and we're expanding on that by introducing more creative ways to interact with the environment and challenge the Law.

This week, we’ll also be sharing more little insights into the development process, so stay tuned for more updates!

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2024.08.18 - Doors And Windows - Patreon | MILITSIONER by TallBoys

Wishlist on Steam: https://store.steampowered.com/app/1373530/Militsioner/ Support us on Patreon: https://www.patreon.com/tallboys Boosty: https://boosty.to/tallboys Militsioner is a first-person Kafkaesque immersive-sim You're an ordinary no-one, who hasn't done anything noteworthy, let alone... a crime. Must be a mistake, yet this morning you were arrested. Pack your stuff and leave as fast as possible, but be wary - every move you make is being followed by a Giant-Policeman. Learn more: https://www.tallboysgames.com https://www.instagram.com/mytallboys https://www.tiktok.com/@tallboys https://www.discord.gg/7gP2hCW https://www.twitter.com/mytallboys https://vk.com/tallboys https://t.me/mytallboys

Comments

Astra_Fangs

Breaking rotten doors would make so much sense though, like in my first playthroughs I left the bottom city almost immediately. What if the flood makes the doors more fragile?

Astra_Fangs

That way it would be discovered later on