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Hey everyone!

We know it’s been a bit quiet lately—most of our recent work has focused on refining core game systems and structure, which isn’t always the most visual part of development. However, we do have something cool to share: a behind-the-scenes look at the debugging process for Militsioner’s hand movements as he catches the player!

In this video, you’ll see how we work on fine-tuning his movements, along with more details on how he behaves in various scenarios.

P.S. Low FPS is normal for debugging mode! 😓

Stay tuned for more updates!

Files

Previews only

Militisoner - Debugging | MILITSIONER by TallBoys

Wishlist on Steam: https://store.steampowered.com/app/1373530/Militsioner/ Support us on Patreon: https://www.patreon.com/tallboys Boosty: https://boosty.to/tallboys Militsioner is a first-person Kafkaesque immersive-sim You're an ordinary no-one, who hasn't done anything noteworthy, let alone... a crime. Must be a mistake, yet this morning you were arrested. Pack your stuff and leave as fast as possible, but be wary - every move you make is being followed by a Giant-Policeman. Learn more: https://www.tallboysgames.com https://www.instagram.com/mytallboys https://www.tiktok.com/@tallboys https://www.discord.gg/7gP2hCW https://www.twitter.com/mytallboys https://vk.com/tallboys https://t.me/mytallboys

Comments

Dorian Espi-Bastien

Omg I have been wondering for the longest time if you would ever put a cable car into the game mecanique and it seems in this vid you indeed implemented it! I hope we'll be able to interact with them! So happy so far with the direction the game is taking ❤️