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Hello everyone, it's Dima here! Lately I've been working on the sounds of the player's step system — it's part of the stealth in the game.  The main idea is that surfaces emit different noise levels. Loud noises can attract and annoy residents of nearby houses.

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Calm Sounds of the Town at Night | MILITSIONER by TallBoys

This is the first video after a long pause. Since February, we haven’t published any development materials, it was morally difficult for the team. Briefly on the situation: we are still in Russia and continue development. Work is keeping us sane in this mess. As of right now we are working on different game systems. For example, now I'm working on sounds of the player's step system — it's part of the stealth in the game. The main idea is that surfaces emit different noise levels. Loud noises can attract and annoy residents of nearby houses. Wishlist on Steam: http://bit.ly/militsioner Support us on Patreon: http://bit.ly/tallpatreon Plan your escape from the Giant-Policeman. Militsioner is a first-person surreal immersive runaway simulator. Speak to the Giant Policeman and other characters and plan your grand escape before you are sentenced to jail. You’re arrested on this ordinary day in the provincial town where the Giant Policeman lives and works. You haven’t broken the law, have you? Of course, someone must have been telling lies, but absolutely everyone thinks you’re guilty. Don’t stick around for too long. Learn more: https://www.tallboysgames.com https://www.twitter.com/mytallboys https://vk.com/tallboys https://www.tiktok.com/@tallboys https://www.discord.gg/7gP2hCW

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