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Pentiment – Official Launch Trailer

Art imitates death. Set in 16th century Bavaria, Pentiment will take players on a narrative journey through the eyes of Journeyman Artist Andreas Maler during a time of great social unrest. Led by game director Josh Sawyer, this game is brought to life by a talented team inspired by illuminated manuscripts, woodcut prints, and history itself. Play it Day One with Xbox Game Pass https://www.xbox.com/games/pentiment

Comments

Matthew Ashworth

I have this one on my wishlist, but been a bit hesitant to get. I enjoy stories with choices and consequences. But not knowing exactly what the gameplay entails has kept me from buying it and waiting for a bigger discount. Does it play more like a visual novel or point and click? And how informed are we before making big choices? Like is not saving the neighbour's cat going to end up with half the village dying in some horrible way a few hours later, ahaha? You mentioned that there's not enough in-game time for everything - so is it timed in real time or more like each action uses X amount of time units of your in-game day and you can think for as long as you want which actions to do?

joelsteudler

Events in the game put a limit on the number of days you have to investigate the murder (and later happenings), and there are certain actions that eat up hours of the day, so there's actual time pressure to get stuff done. Without being spoiler-y, there are several suspects, and you probably only have time to fully investigate one or two of them. There is a lot going on... but part of the story and point of the game is that life rarely offers clearly cut right and wrong conclusions, and you have to make a decision you can live with based on the best information you have uncovered. And deal with the consequences. Nearly all of the gameplay is walking around to various locations and talking to people. There are some cute minigames (like one learning how to spin cloth, or cut out cookies, and a few more) but there is no picking items up in an inventory or combining them in stupid and inexplicable ways to solve puzzles. It's nearly all gathering information, then making some choices and living with the consequences. It's a short enough game that you could play it again if you really felt you got an awful outcome, but I'd be surprised if that was the case. It auto-saves as you go along, so you can't save-scum it (which I admit I do in most games) but that really gives some extra emotional heft to the story. I'd actually be pretty shocked if you didn't think it was great once you played it.