5.2 - Tasha 2.0 (Patreon)
Content
Hello everyone!
Before I get to the main event I wanted to talk about the current development state of 5.2d. The days since the 5.2.22 public release have been a bit of a whirlwind, and unfortunately I haven't been able to get a stable pre-alpha out yet. Here's about where we're at...
The Company - 5.2d Progress
Diana's interactive event outlined - 100%
Diana's interactive event built - 10%
Feature: Intro Skip - 0%
Feature: Easier Time Pass at Work - 0%
Feature: TF Stat Decay - 0%
Feature: Birth Control - 0%
Address bug reports - 0%
It's not as bleak as it looks. Once Diana's interactive event is complete, the rest of the content will come fairly rapidly. Diana's event, itself, will be quite different from other characters', as it will focus more on how the player responds to her taking control of the situation rather than the player driving the event.
Getting into bed with Diana can be a... risky endeavor. While she respects anyone capable of giving her a good time, she's quick to dominate weakness, and even quicker to punish defiance!
Diana's interactive event will unlock after dosing her to be more flirty, and subsequent serums will require Diana's Lust thresholds to be met via her interactive scene.
Now let's talk about Tasha!
When Tasha was first created, she was designed to be somewhat of a foil to John. While John was arrogant and abrasive, Tasha was subtle and caring. The idea was good, but her implementation was... lacking. For a very long time she had little-to-no real personality and even less character. Tasha was just kind of there. To be honest, while outlining her serum path I really had no idea what to do with her!
Over time, she did start to develop in her own direction. Tasha become a bit of a closet nympho, maybe even a bit of an unintentional dom. She's the girl who'll slap you in chastity because she thinks it'll look neat, then play the "Oopsie!" card when the key breaks. I think this is a great direction for her, and it's one that I intend to continue expanding.
That said, I still felt Tasha was missing... something. Something to define her as a character, something to keep her from fading into the background. I wanted a way to mix up the status quo a little bit, and I started thinking about gender representation.
Then it became obvious.
Tasha
So, do you notice the change? It should be pretty obvious... We moved her arm to the side and gave her a slightly different pose! Oh, and also she's packing.
Tasha is The Company's first non-player transsexual character, and all of her existing content will be updated to reflect this. She'll have content as both an eager top, especially where John's concerned, as well as a happy bottom.
I'm very much looking forward to writing new content for Tasha, and I hope you're looking forward to experiencing it!
That's it for this week. Thank you all so much for your continued feedback and support!