5.4 - Update Progress #2 (Patreon)
Content
Greetings everyone!
Today's public update will be on the short side as the majority of the update roadmap has already been outlined here, and the meat of this week's preview is only available to patrons due to, well, various "decency policies" Don't worry, though! I have a little preview for you down below!
First, the progress report:
5.4.0 Update Status
Sophie's Serum Events - 60%
Sophie's Serum Options - 50%
Sophie's Dynamic Events - 0%
Sophie's Random Events - 0%
Dream System Update - 0%
Prologue Artwork Implementation - 0%
To be clear, the first major dosing event for Sophie is still the first event you have with her in the lab. The second occurs immediately after Chapter 1 ends, the third midway through Chapter 2, and the fourth will be early in Chapter 3.
What I'm working on right now are the events themselves, the third one being released to pre-alpha tier patrons very soon. Once that's complete, I'll be filling in the blanks with the various dynamic and random events that your choices will unlock.
Serum Mechanics Discussion
After outlining how serums will work with Sophie, there was a lot of discussion regarding the possibility of that same system being applied to other characters.
I see a huge benefit in doing this, as it would really bolster the idea of choice and route variance that I want this game to be known for. It also prevents players from front-loading their serums at the start of the game, which is something the lust system is currently meant to gate. Additionally, it gives me a lot more control over event timing, as I'll know exactly when and where players will be dosing specific characters. Finally, it goes a long way in assuring that each playthrough is different, which I love. Erotic Rogue-like?
On the flip side, there's the potential for this to take away a lot of player agency, no longer having the ability to decide when and where they dose the characters of their choice. It greatly devalues the serum system itself, though honestly serum manufacturing really stands to get a rework as it is. The biggest issue, of course, is implementation time. It would take an entire update cycle to convert all the characters over to the new system, and there would be a number of content gaps in the beginning.
This isn't me saying I'm thinking about going one way or the other, I just think it's a discussion worth having!
Art Preview
My artist and I have been hard at work developing a dynamic sex scene engine for The Company! Most scenes in the game boil down to A is doing B to C in D position, so we came up with a way to generate these scenes on the fly similar to how the paper doll system works.
A number of universal components and modifiers can be layered over a base character to convey various ideas, and I'm happy to announce that our work is finally yielding results!
Now, again, the public preview is going to be a little... edited...
Meow!
This is the base image for Sophie in the doggystyle position. There are additional positions for missionary, riding/sitting/masturbating, and oral/kissing. Patrons will get to see a few different variations applied, but for now just know that this basically means we'll be able to visualize any combinations of assets and actions for any given character.
Futa Sophie? No problem. Breast-expanded Dakota? Easy.
In addition to the positions and modifiers, clothing will also be added in varying stages of undress for NPCs. Players will see their characters exactly as they'd expect to as well!
Again, patrons can see more kitten-free images in the accompanying patron art post.
That's it for this week. Let me know what your thoughts are on the serum discussion, lewd kittens, and anything else in the comments!
Thank you all for your continued feedback and support.