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Tyr's day!..

Alot of new battlers in the making!
Most of which are for the more alternative path.
Where there are several different stages of the enemies.

I'll also have to draw some more midbattle scenes.
So I'm expanding the original idea a bid further.

Maps are finished, but I'll have to make some
new music for the maps. And I'm very hopeful of
the new music software.

So.. I've noticed that the green goblin that appears should you have enough corruption. Might be very annoying, and it should let you escape like any other.. but.. So I'm thinking of changing up that enemy, or even remove it using it as a shared only. Thoughts? Suggestions? Questions?

Thank you! For supporting my gamemaking!

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