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FetishQuest stable has been updated. You probably won't notice a lot of the changes, as most of them are under the hood.

  • Added dungeon, encounter, and player editor to dev tools. These haven't been tested yet in production, so please report all bugs you encounter.
  • Improved the netcode, desync should be greatly reduced.
  • Dungeon encounters are now added on the fly and leveled.
  • Fixed a lot of bugs (especially ones encountered while having multiple players, and a new game).
  • Grapple has been redesigned. While grappled, you can now only attack the grappler (overrides taunt), and the victim loses 4 physical proficiency and resistance.
  • Redesigned the hit chance numbers and added bonus damage info when picking a target. Bonus damage is based on proficiency vs resist.
  • Monsters now gain a damage buff when there are multiple player characters (to balance team play a bit).
  • The standard attacks are now off the global cooldown, but cost a bit more AP and do less damage.
  • You can now use /me in chat
  • Player chat is now colorized
  • Water spout now works a bit differently.
  • Added "powered" NPCs which will grow in power instead of spawning multiple copies. This is currently only applied to mimics, since it was pretty dumb to spawn 1 mimic per player.


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