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New update. The previous beta branch has been moved to the live branch. I suggest clearing your cache and starting a new game. This update includes the first hand made quest.

The update after this one will only be to the beta branch, since I'm not done with what I intended on adding to the next live update yet. I'm planning 1 more quest, a secret boss, and  Here's what's new on the beta branch:

  • Added an outdoor forest area (enabled after completing the first quest).
  • Added an imp dungeon with a mini boss.
  • New monster: Groper.
  • Added a new mini quest.
  • Added shops. (Still needs work, modded shops will not work atm)
  • Tooltip system improved and should no longer go off screen
  • Multiple updates to the chat appearance
  • Resistance has been renamed to avoidance.
  • Character art now supports 4 states: Dressed, Upperbody, Lowerbody, Naked. The new otter PC has all these states.
  • Sped  up UI renders.
  • Multiple fixes to the NPC dialog system.
  • You can now trade parts of a stack.
  • Added time tracking. No day/night system yet though.
  • Added a loading bar (still needs background images or something).
  • Added a fix for firefox missing new w3c features
  • Added a more visible your turn badge
  • Multiple fixes to persistence.
  • Chat messages will now show up in the corner while on the map screen
  • Online game DMs can now set a 75 sec turn limit for players.
  • Added a credits page (poke me if I forgot to credit you)
  • Added a proper monetary system. There are now 4 types of currency: Copper, Silver, Gold, Platinum. Each worth 10x more than the previous. Remember to exchange your coins at a store, because coins have weight.
  • You now regenerate less HP at the end of a battle.
  • Added food which can be used out of combat to restore HP and/or mana.
  • Arousal overhauled. At max arousal you get stunned for 2 turns, during which you take vastly more corruption damage.
  • Added floating combat text
  • You can now destroy parts of a stack.
  • Minor improvements to water rendering.
  • Added levelup visual
  • Added AA and shadows (experimental) toggles to settings.
  • You can now mute spectators in a netgame
  • Proficiency advantage  now increases damage done by 10% per point, up from 5%.
  • You can now trade in combat for 3 AP.
  • Probably more stuff I forgot to write down.


Here's what's next for the beta branch (keep in mind these may change):

  • 1 more quest to add to the forest.
  • A west bank of the forest lake
  • Improve the error reporting system in netgames.
  • Blacksmiths for armor repairs.
  • Make modded shops work in coop
  • Try to implement daytime in outdoor areas
  • Minor tweaks and fixes.

That's all for this time. Enjoy!

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