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The dev build has been moved to live. 

Major features:

  • 5 New quests
  • Added waygates across the map which can be activated as fast travel points
  • Transmogrification, make your gear look like other gear you've collected.
  • Mini map, giving you a slightly better dungeon overview.
  • Added a mod repo to share your mods. This is tied to your JasX account.
  • You can now set gender preferences for generated enemies.
  • Added fetish tags for modders to tie their content to specific fetishes, allowing players to turn these off if they don't like them.


Minor features:

  • A scruffy tavern dweller can now be found in most taverns across the world. He'll give you tips on where to find quests and things you haven't done yet.
  • You can now skip the tutorial quest.
  • Added a books system.
  • Non-equipped assets now need to be used from your inventory instead of action bar. This is because the action bar was getting hella cluttered out of combat.
  • You can now export characters and games to disk.
  • Loading bars now show the host's loading bar as well in online games.
  • Added support for custom pronouns if you don't like the built in ones.
  • Shops are now able to have procedurally generated stock.
  • You can now modify the base game using the devtools [Experimental, back up often]
  • Combat texts can now be multi-line.
  • You now regenerate out of combat.
  • Out of combat damage is now capped at max_arousal-1, and HP to min 1. This allows for damaging/arousing effects to be used out of combat.
  • Experimental support for mac.
  • Difficulty reworked to offset enemy levels instead of a flat damage change.
  • Clarified armor damage reduction.
  • Added heavier caching for the main game so you don't need to download the game file every time you launch it.
  • Added dom/sub, gay/het sliders to player characters. This can be used for conditions later to tailor content to players preferred playstyles.
  • Respawn timers now start when starting an encounter rather than finishing it.
  • Added a trap system. The south forest quest has some that you can try.
  • Inspecting a character now shows your proficiency vs their avoidance in each stat. A green positive value means you have a higher chance of hitting and will do more damage.


Bug fixes (that I can think of):

  • Door labels should now scale correctly.
  • Fixed an issue causing loot to disappear in netgames unless looted from top to bottom.
  • Base tags for genitals are now auto added in game. (For an instance, tagging big_breasts without also tagging breasts would not have detected character breasts).
  • Fixed an issue with conditional encounters.
  • Speech bubbles no longer cause unclickable zones on the UI.
  • Fixed DM tools not allowing you to end a battle if there conditions for starting a battle were not met.
  • Added a fix for exploration bars not filling as they should.
  • Fixed an issue causing vendors with unmet conditions to still sell to players.
  • Fixed a particle memory leak.
  • Fixed some issues with status effect tooltips.
  • Fixed an issue with the RP editor creating bugged texts. You may need to launch your mod and hit ctrl+S to fix it for your mod if you have RPs.
  • Fixed double spawning player markers

And probably other stuff I've forgotten to log.

In the next update I'm considering making a "group finder" of sorts. Basically a little built in chat room that allows you to talk to other people playing, setting sexual preferences, and messaging other players that you want to play/roleplay with. Let me know your thoughts!

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