Status Report April 19th 2017 (Patreon)
Content
Challenge dungeons differ from normal dungeons in that they're short gameplay-focused quests for 2-4 players. Emphasis is put on teamwork, and on harder difficulties, you will be expected to bring a tank and/or a healer along. Dying on trash in a challenge dungeon will 90 sec to break free from (compared to 20 sec in story quests), but coop players can break you free after 20. If you die on a boss you'll stay dead until the boss is dead or the party has wiped. Should a party wipe, you'll have to restart the encounter.
Starting a challenge dungeon will lock your difficulty until you abandon the quest. Only the host has to pick up the quest. Rewards will be given to all players upon killing the boss. Rewards scale with difficulty.
For those who aren't patrons. Here's a brief summary of the upcoming three challenge dungeons:
- Gurgleboggle. Enter the lair of an unlicensed black market goblin thongsmith and bring him to justice. Be careful not to drop your thong.
- War machines. An old storage of war machines has accidentally been unearthed. You need to clear it out before they can run rampant in the countryside. Requires some puzzle solving.
- Xlad the Impaler. Enter the lair of this imp and his powerful minions to put an end to his nefarious operations once and for all!
After the next patron-pretesting HUD, I'll get to work on the Defenders of the Realm outpost. Each day (stacking up to 3), they will offer a new bounty for one of the challenge dungeons. Completing this bounty might reward bonus essence, rare enchanting materials or weapons.
Happy playing!
Files
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