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Here are the results for the January 2018 votes!

Tutorial: Water Shader: 21.21%

Demo: Binding an external library via GDNative: 19.70%

Feature: More options to opt-out compiling parts of the engine to create smaller binary sizes: 22.50%

And here are the results by popular vote (take note of this, dear contributors!):

Tutorial:

  • 1. High Level networking, authoritative server - client design: 8.77%
  • 2. Water Shader: 7.47%
  • 3. Best practices for comunication between nodes: 6.84%
  • 4. Large project structure: 6.49%
  • 5. Scaling of GUI to multiple resolutions, including font oversampling: 6.17%

Demo:

  • 1. Binding an external library via GDNative: 17.18%
  • 2. Mini RPG: 16.23%
  • 3. More shader demos: 10.06%
  • 4. 2.5D Platformer: 7.79%
  • 5. Multiplayer in Visual Script: 6.82%

Feature:

  • 1. Improvements to 2D Physics (speed up and improve collision code): 17.53%
  • 2. 2D Skeletal Animation with mesh deformation: 14.61%
  • 3. Volumetric Lighting: 11.71%
  • 4. Particle Collision: 10.99%
  • 5. Improved tree animation with transition graphs and root motion: 9.42%

Thanks everyone!

 


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