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Sorry for the delay, got a flu these past weeks. Here are results for August 2018:

Tutorial / Demo

  • 1. Basic multithread (mutexes, threads, semaphores): 23.23%
  • 2. Using AnimationTree efficiently with root motion: 18.18%

Roadmap Priority

  • 1. Texture and Mesh streaming (for faster load times and less memory usage in large 3D scenes): 39.62%

Texture and mesh streaming (including LOD) are planned for Vulkan rewrite of renderer, so this should happen after 3.1 is out.

And now popular vote results:

Tutorial / Demo

  • 1. Basic multithread (mutexes, threads, semaphores): 20.12%
  • 2. Mini RTS: 13.00%
  • 3. Using AnimationTree efficiently with root motion: 12.07%
  • 4. Creating advanced human shaders (eye, skin, hair, etc): 9.91%
  • 5. 2.5D Platformer: 8.20%
  • 6. Input remapping using the new strength system: 7.59%

Roadmap Priority:

  • 1. Vulkan Support: 28.64%
  • 2. Optimize and improve the 2D physics engine: 25.85%
  • 3. Texture and Mesh streaming (for faster load times and less memory usage in large 3D scenes): 11.76%
  • 4. Volumetric lighting: 10.22%
  • 5. Scene-Wide shaders (shaders that affect all other shaders): 7.28%
  • 6. Framework to implement voice chat: 4.33%

Proposal submission form for September 2018 will appear soon!


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