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Here are the results for October 2018!

Tutorial/Demo

  • 1. Using Godot as a multiplayer server: 23.08%
  • 2. Replay with fast forward (an article about it could be interesting): 17.58%

Roadmap Priority

  • 1. Vulkan Support: 25.49%

Here are the popular vote results:

Tutorial/Demo:

  • 1. Using Godot as a multiplayer server: 21.65%
  • 2. Multiplayer Mario Kart style racing game: 11.13%
  • 3. MMORPG (quite complex, but could do a talk about it): 10.95%
  • 4. Replay with fast forward (an article about it could be interesting): 10.16%
  • 5. More examples on how to do different types of scene transitions, including fades, music crossfade, etc.: 9.31%
  • 6. Gestures on mobile: 8.76%

Roadmap Priority:

  • 1. Vulkan Support: 34.31%
  • 2. Physics support for 2D and 3D particle systems (hit against physical objects): 16.42%
  • 3. Multi Window and Multi Monitor: 12.35%
  • 4. Faster improvements in C# support: 9.85%
  • 5. More configurable render passes: 5.78%
  • 6. Internal Vertices in 2D Skeleton Polygon 2D: 5.66%

Proposal submission for November will be coming up shortly!


Comments

Kyle Szklenski

Really excited for the better multiplayer example. I have no idea how to synchronize physics objects for instance, and I desperately need it for a sports game I'm working on.

godotengine

Generally, calling rpc unreliable often with a position, angular and linear velocity is often enough to synchronize them