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There have been many tutorials added this week:

  • Sync game with audio and music for rhythm games
  • Using surface tool for generating procedural geometry
  • Basic multi-threading
  • AnimationTree and root motion
  • Creating inspector plugins
  • Using Bezier Curves (And theory behind)
  • Android template builder, for adding external SDKs without recompiling Godot
  • Creating add-ons for the new Android template builder
  • Best practices for performance (using servers directly and multimesh)
  • Handling multiple resolutions

They were linked in the progress page:

https://www.patreon.com/posts/17595598

Many are still pending due to upcoming API changes in Godot 4.0 (which will see heavy change in rendering mostly). Hope most can be completed soon.

Comments

Grady

Loving it. Godot 4.0 is going to be a beast, it's going to make Godot so popular for indie game devs especially. Is Godot 4.0 expected to drop in 2019 or will it be more likely 2020?

CzłowiekImadło

I'm very impressed on how many great tutorials we've got in a month. I hope, that this will inspire more people to make Godot docs and tutorials of their own.

godotengine

Features will definitely be done this year, but let's hope bugfixing won't extend until the next.