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Results for July 2019 votes are in!

Patron Votes:

Tutorial / Demo:

  • Demo of all the 2D physics features and nodes (and likewise for 3D): 26.98%
  • Examples of communications between parts of a game (signals, groups, node search, etc) in large projects: 22.22%

Roadmap Priority:

  • Shader caching (to avoid hiccups when shaders compile): 23.68%

Popular vote:

Tutorial / Demo:

  • 1. Examples of communications between parts of a game (signals, groups, node search, etc) in large projects: 29.94%
  • 2. Demo of all the 2D physics features and nodes (and likewise for 3D): 19.10%
  • 3. Better tutorials on save games (more examples): 14.58%
  • 4. More demos of the non-game GUI controls (like tree, lists, combox, etc.) for creating tools.: 12.54%
  • 5. Modernize the old 3D isometric with lighting demo: 10.85%

Roadmap Priority

  • 1. Improve Godot exporter to work with newly released Blender 2.8: 32.78%
  • 2. Shader caching (to avoid hiccups when shaders compile): 11.11%
  • 3. Clean up and enhance tilemap editor: 10.37%
  • 4. Import SVGs as meshes and/or distance fields for lossless zooming: 9.75%
  • 5. Simplified navmesh API, including agents: 8.52%

Stay tuned, proposals for August coming in some days!



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