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Hey :)

This month weekly maps and map pack fall on the same day. To reduce the number of posts i out 6 maps into one post.

Entrance [50x50]

Frogsport [50x70]

Mining System [90x60]

Underdark Mansion [50x50]

Waystation [45x35]

The Spillways [75x50]

Downloadlink DungeonMaster:

https://drive.google.com/open?id=1UHg1J8o_Np-5Ru2HzHDCQKzsBZ0F71LX&authuser=dommenthomas%40gmail.com&usp=drive_fs

Files

Comments

Jason Silver

Am I missing something? With the Underdark Mansion, it seems to show a 2nd floor but I dont see a map for that? Also, do you offer your maps in PNG or JPG? Not all run Foundry and would still like to use the maps without having to open as a webpage and convert to PNG Sorry Im new here.. You make amazing maps but Just curious..

BirdieMaps

IHey Jason :) I doubled checked and the drive contains a base and a 1st floor. All files are as expected :D About png/jpg Nowadays you should not face any issues with webp. its fully supported by fotoviewer, paint, gimp, photoshop and most other tools. If you can elaborate your problem and why you need to convert them to png i might be able to help you :) Someone on discord asked where the massive size of the modules comes from and my explaination also answers your question on why i use webp over png or jpg: TLDR: webp is much much smaller at max 20 mb per map image compared to 200mb per png image. Its impossible to provide several thousand images in png or jpg. Long version A single map image usually starts at [30x30] which is 4200x4200 px. This is the typical size of a picture you take with your phone. A 60x60 map is as big as 4 30x30 mp images. And a 90x90 is as big as 9 30x30 maps. I already use .webp which is great for very large maps it keeps the volume of a map under 20mb. PNG would be 10x more per image. On average my maps are 6 mb per image. Then per map you have a day version and a night version of each image, doubling the amount of images in total. Add another floor and you end up with 4 images per map. ( Interestingly Day Version are heavier than night versions. ) Exterior maps have Trees layer (day and night variant). Currently i have about 1000 Scenes, thats 2000 Map images and a third of them have a trees tile on top, adding up to 3300 images alone. (Not Counting Variants that are included in the files) The images are between 3 and 12 mb with some exceptions. 3300 times 6mb = ~20 GB. As you pointed out the dd2vtt files are included. They are artefacts from a time where i didn't made modules and you had to manually import the maps. By default the dd2vtt files includes png image of the map, which is about 200 mb per image. That adds up so i removed them whenever i remembered to do so. Then over the years i worked on my own tools to handle these files and now they no longer have a png image inside, instead its a webp. Its much lighter this way and there was no need to remove them anymore and it had advantages having them in the modules. Whereas nowadays even the dd2vtt files add up to around 5 GB 😅, i might do a cleanup here...

Jason Silver

Hi there, I’ll take a look for Base vs 1st, I didn’t seem to see any difference in the images I was looking at, but I’ll take another look. As to the file type, I use png mostly for use in Fantasy Grounds. As far as I’m aware the other file types don’t work but hey I could be wrong :) I understand storing large file types can be a pain (I know and understand well, I just had to had 40tb of raided storage space to my home server), and I appreciate that cloud storing that stuff isn’t cheap. I was just curious as I’ve seen a couple of map designers actually move away from web maps 🤷🏻‍♂️ Overall, beautiful work, using one of the maps in tonight’s game (so long as the players get that far).