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I'm in too deep, Godot has its hands on me. I spent yesterday making those outfits, nothing crazy but I did make it so instead of only choosing between those 4 outfits, you can simply toggle each item on and off (hat, gloves, shoes) and choose the outfit you like. I long thought about adding hidden mechanics to perfect outfit combos. "If you have the full Spooky setup, you'd get a bigger magic bar, If you use the full Jolly setup, you run faster, jump higher and recover quicker etc...) but:

1. There are no HP/MP bars (yet, not too sure.) or things to combat at all!

2. That would be more fun for a multiplayer game where each Faximili would be different and each one would have things they excel at. And I'm not making it a multiplayer game, sorry.

Today, though, I added all those new buttons and text to the pause menu. That thing was a NIGHTMARE to implement but now that the base is there, adding more things is a cake walk! I just need screens for the outfits menu and the controls menu, with their own transitions. I'm not looking forward to the control binding...

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That being said, more KG 14 work tonight, as I didn't do the audio yesterday. I'll have a nice late night audio session and set up backgrounds.

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DeathsCross7777

Hahaha i love it so far ^.^ and multiplayer o.O hehe do it like the kirby games then and do the different color pallets haha if you did do a multiplayer version. Even setting facial features would be fun if you had the time for all of that but like i said. I love how it looks so far ^.^

KimiOmega

Believe it or not, as I was making those outfits, I did think about them having slight facial changes but thought it's be too much. But since you brought this up, I totally could do that! The eyebrows and mouth are textures, so I can easily make a different set! I would love to see multiple Faximilis running around but taking care of servers and fighting DDoS attacks doesn't seem worth it for how little to this demo there will be but we never know!

Arrol

loving how you're doing your UI, and the unique forms of text

KimiOmega

I'm getting so much milleage out of that font I made just "to see if I can" lol Thank you, Arrol! I'm often uncertain about UI stuff, but it's getting there!

Arrol

uncertainty to me is one of the good parts, its whats to come when it comes to experimentation. You get to add your flavor and story in it after all. I wanna play as Faxi with these outfits

KimiOmega

That's true and the result feels more rewarding seen how it started. I hope to have everything I planned ready to go for the next month. While testing I've encountered new issues in previously well-functionning code lol

Arrol

hopefully I can be good to you as a beta tester :)

KimiOmega

Yeah! That's why I must add key binding code, so if any patron lacks a controller, they can still play with the keyboard. That way, they won't be restricted to whatever control scheme I have at the moment lol