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Ok, so real quick, minus the key binding, every single road block I've had with this tech demo has been dealt with! The key binding will have to wait until a later game update, I can't waste too much time trying to wrap my head around it for the fourth time...

All that's left on the list for the first pass is "figuring out different ambient and switch between them" and "making a world". The former has already been tackled, as I made those area cylinders that, when Faximili collides with, will load an animation of the environment light switching between states.

Pretty much, If Faximili enters the Fear cylinder, "Normal weather to Spooky weather" animation will play, staying at Spooky until you leave the area and it plays "From X to Normal weather" depending on the previous weather.

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I've also designed some atrocitys, some design will change a lot. If you didn't know, atrocitys are the fauna in IRÔH!, they are weird bug/machine-like creatures of various sizes, some more hostile than others. Despite looking like machines from real life, these are indeed living, breathing creatures. I'd like to have some be passive, others be more aggressive and some be bosses.

Finally, in a later update for this tech demo, I'd like to have a secret "outfit" that would just be the Faximili will all know; All grown up, as a reward for "finishing" the tech demo. She'd have a similar set of magic but more powerful and maybe leaning more into destruction than Kid Faximili. Power fantasy and all that. I'd also like to find someone to provide a voice for her once all of that is ready to go.

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Comments

Arrol

Very creative means for atrocities, nevwr imagined a plane beast in Fear. Also the title makes for a good shirt. Just imagining lil faxi wearing a shirt like that

KimiOmega

Lol for some reason, I just had "The Game" from Motörhead in mind and decided to use it in one of these posts, but that would be a baller visual. 👌

Arrol

also fiddling with this 3d game gives me the idea of how the islands would react in the story. Also any estimates at the smallest to largest atrocities?

KimiOmega

The smallest, visible atrocitys are about the size of a bee while the largest one I have is about 25 meters (82 ft) long. It's a sort of eyeless sea serpent with a massive jaw. On land, I want these things to not go over 7 meters (22 ft), but I think some exceptions should happen, maybe rare mutations. Considering how dangerous these things can be, it's considered ok to fight back, so it could make for some nice fights against literal kaijus!

Terlron Nelson

Honestly, not much of a coder myself, but I do love the designs and styles. Thank you so much!

KimiOmega

I'm happy you dig em, I hope I can translate them well in 3D while making some of them less "bland"!

Terlron Nelson

Just do your best, They don't all have to be perfect but you're the guv'na! 🫡

Kylazaur

Can't wait to see what you make. Most likely release a game before I do 😂😂😂

KimiOmega

Cheers, mate! I doubt I'll ever make a game before you do, though, this will just be a tech demo with not much going on lol By the time I decide to make it an actual game, you'll be waaay ahead 💜

Kylazaur

I've been trying to do game stuffs for close to 8 years now and still haven't released anything so there's a chance 👀😅 I need to learn art and get stuffs in motion again, I've not been super active but I'll release... One day 🤣

KimiOmega

It happens lol I started animating in 2010 and the best result I had was in 2020. It's all about dedication and you don't lack any of that!