A bit of News (Patreon)
Content
Okay.
A bit of news.
For those who didn’t know, I was sick with some kind of a virus for a very long time. In fact, a lot of people got sick during this period (we even got quarantine provided for educational facilities in our region), and I was careless, neglecting my health, which led to me getting sick a second time. Because of this, my recovery period stretched out to almost a month. But there’s good news—I’ve practically recovered and can continue my work.
I’ve started slowly getting back to work on the project, and I think a patch and the public version will be released between the 7th and 10th. I need some time to fully dive back into work.
Overall, things are fine. Could be better, but there’s nothing to complain about because it could have been much worse. BUT! Hard times are ahead, and we need to be prepared for them.
Plans for This Year
I want to briefly explain what are my goals for the project this year. Almost every update will include Story, Lore, Quests and other gameplay elements that make the game an actual game. My primary goals are:
Adding the Prologue and Tutorial.
Replacing placeholders and refining existing content (This phase should be faster than before since polishing is quicker than creating from scratch).
Working on quests and story.
However, replacing placeholders is unfortunately a financial matter — but I’ll figure something out.
Regarding NSFW Content
NSFW elements (especially animations) significantly slow down the overall progress of the development. I understand that some people support the project specifically for NSFW content, but I want to warn you that I will be dedicating less time to it.
Yes, new NSFW content will be added, but in smaller quantities.
For now, there are more important aspects to focus on than adding just animations and risk turning the project into a content swamp — like many other so-called "games" that serve as animation-viewing tools rather than actual games.
YUNA will not follow that path. The primary focus is the gameplay.
The fundamental direction of the project remains unchanged:
The project will not be moved to Unreal Engine 5.
The genre will not change.
Everything currently in the game will continue to develop and improve.
Features that have been temporarily removed will return to the project.
Regarding Steam
I'm planning to bring the project to Steam, possibly by the end of this year, but there’s no exact release date due to circumstances beyond my control. It’s also possible that the game will appear on Steam somewhere in mid-2026.
The project will receive the same updates on Steam as it does outside of Steam.
These are my current plans, but how things will turn out in reality — I can’t predict.
For more info or If you have anything to ask please join our Discord Server.