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Okay, a bit of news...

Right now, I’m not working much on the project — most of the time I’m just trying to take a break from it, because I’m tired and certain events have been weighing on me mentally. Still, I’ve been doing some polishing here and there.

Weapon and Weapon System

I’ve been polishing it lately and replaced some weapon models, kept a few, removed others - but overall, the number of components available for creating your own weapon has increased. Except for the receivers - now there are only 4 of them, which is more than enough for any weapon type.

Each component can now be upgraded to make your weapon stronger - specifically the part you’ve selected. This system is still in progress but partially implemented.

To answer some questions in advance:

Yes, pistols and shotguns will be moddable just like the assault rifle.

Yes, you’ll be able to use silencers or expand your ammo capacity - that part is still in progress.

Yes, each component might be painted individually and will look much better than it did before. Most likely, there will also be support for custom camouflages like the tattoo system for Judy.

Other weapon changes:

I’ve also polished the ballistics, recoil, accuracy, damage calculations, range, and skills. Some skills like movement speed or the "Pushback" perk will be moved to the another skill tree.

I’ve added, updated, polished, and balanced other Coldblood skills too.

I’ve reintroduced ricochets and enemy penetration, and brought back weapon weight as a factor.

Ray Tracing (RT)

I tried to optimize ray tracing reflections a bit - in 1080p with DLAA. Now it should be less hungry for power of your GPU and behave better.

AMD Support

Unfortunately, DX12 still won’t work properly on AMD - and that’s normal... for AMD. Without an AMD GPU, I simply can’t fix these issues. And now the situation is worse: a new AMD GPU was released and it's having completely different issues than the others.

Recently I've started to really hate AMD and I just want to deal with it. It's hard to understand and I've tried a lot.

But good news: I might soon get my hands on RX580 and try to fix AMD-related bugs directly. I’ll finally be able to experience what lucky AMD users are dealing with.

Arena

A new Arena map has been added - Swamp. Visually, it’s not a perfect swamp... but close enough.

There are 4 transition zones between arena maps, where you’ll be able to find loot.

I’ve also polished the movement animations a bit and worked on the camera, so gameplay now feels more dynamic and pleasant.

I’ve been fixing and continuing to fix several bugs I’ve found along the way.

I’m aiming to release an update this month, but only for Arena mode.

Story mode will take more time, definitely more than 2–3 months. So I’ll be working on Story in parallel, and all Story mechanics will first appear in Arena updates.

Basically, I’ll continue building and evolving Arena as a more accessible short-session mode compared to the longer, more involved Story. Overall, this is mostly polishing existing systems, which doesn’t take too much time.

I plan to return to more active development around the 20th, because right now I’m just not feeling great — motivation and morale-wise.

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Comments

fresh-d

Take your time, you do a great job!

Ben Weiss

Take your time! Thanks for the update, but please dont stress yourself. I'd rather take slow or even very slow progress, instead of you burning out.

DYLANROCKET

Take care. Maybe you can start developing the ending of this game. Let this game have a good(bad, sex) ending. I don't want to see independent games on Patreon come to nothing every time. That's really regrettable. YUNA is a good game, it deserves an ending.

Alex Horn

I understand, and I’m continuing to work on the project and doing everything I can to bring it to a proper state and some kind of ending. But it takes time — unfortunately, I just don’t have enough resources to speed up the process

Keeloon

I really like your project Horn, and I'm willing to hold on to it until you sir finish it. Peace over your head, man.

Ryu Gier

I do like me a good story. So hopefully it can come out well! Imagine if it'd rival that of a AAA RPG!