Summer news (Patreon)
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Long time no see, I'm alive and cooking. The world situation drives me nuts but I'm not done yet. So I am going to tell you what have been done already, what I am currently working on and what stuff is planned. And can even show it to you with the heavy gifs.
First and foremost Judy now moves faster and longer. Movement animations have been reworked and overall movement system also has been reworked.
Workbench - so far my best creation.
Workbench has been updated, every resource you’ve got is now visible at the workbench.
Bodies no longer vanish after death. They’ll stay where they fall building up piles so you can feel the progress of your work - that's important.
Survival skill tree has been reworked. The last one node still in progress, but everything else is ready to go.
Same goes for the Cold Blood tree - reworked and expanded, still working on few last nodes for the tree.
Now for the new stuff:
Added 13 different stimulants with various effects. They’ll come in handy in fights providing buffs and debuffs with pleasant visual effects. You can boost your damage, boost your movespeed by making you slower and tougher, boost your Evasion, prevent death etc.
Further arena expansion
Changes have been made to provide more structured experience, for this more maps of different types have been added. Now there are roughly two kinds of maps: a common arenas for fights and transition zones for loot and transition to other arenas.
Transition zone it's a branching path or straight path, with few enemies which are stronger then arena enemies, to other location. After clearing the arena transitions won't be random you will chose which way to go.
Arena fights are faster and there are no more waves. Now it's a continuous single wave of enemies. To clear the arena and open the path you should kill enemies until you reach required Infection level. There’s now a chance for Yuna’s crystal to appear during arena battles, so it's not a "final fight" as it was before. Also bloody mist can happen during the fights so don't be afraid.
Boss fights are more structured now
Bosses no longer spawn randomly in the arena. Instead, they have their own smaller arena.
Reworked assault rifle and pistol. Both weapons are done and fully integrated. Both weapons can be changed in different parts and upgraded. I'll polish some of the features later but for now they are pretty much done.
Blueprints are now a resource also added other resources required for upgrading your weapons.
Shotgun is underway.
Hair. Now it looks better with more variety
And for the other stuff:
The weapon shop has been reworked.
All consumables - including cigarettes - now give survival experience. Works only in game - don't try it in real life.
New NPC added to the arena
YUNA effect on symbionts rebalanced
Parts of the UI have been improved already, and more changes are still in the pipeline.
Also played with optimization to provide better performance overall, Raytracing now works without tanking performance.
Starting to work on the Facehugger and Nymph enemies. After that I'll be working on new NPCs.
Stay safe !