Heute ist Freitag! (Patreon)
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I haven't actually studied German in about nine years, so here's hoping the grammar on that is right. You'd think I couldn't fuck up a three-word sentence, but I always aim to set new lows!
Welcome to the Friday post, everyone. I don't have a lot to share this week, but I want things to be slightly less bare bones than last week's, so I'll talk about what I can!
I've been busy outside of Moana's adventures, so I didn't accomplish too too much; but some final touches on our first CG scene, and I've been considering some new events and touches for Maui's island. I just recently got an idea for a fun new item that a certain shadowy salesman could offer, so I'm excited to hop on that scene. And, of course, I'll probably add a new costume with her new sequel look in this update or the next.
I did get a little time to do some personal art on the side, and every once in a while, I like scrapping together little workable game demos to try out different mechanics for Demigod Trainer; for instance, I made a small Ariel based game to demo the map screen way back when that came out. For clarity, it wasn't good; two seconds of text, and a black and white sketched photo as the 'finale', but game dev is still mostly a hobby, so every now and then I like scrapping together a little project outside of Moana. And the one I just put together I'm particularly happy with, but don't see the mechanic actually making it into Demigod Trainer, so maybe soon I'll put in just enough art to get it passable and give you guys a free lil' bonus game on the side.
We'll see. I wouldn't want to put in an amount of work to some side project that would delay the next release any more than necessary, so I suppose it'll come down to how much personal time I invest into art of this one particular character; who I won't deny, is a favorite of mine.
Worry not, though, priority number one will always be my favorite Polynesian not-quite-a-princess. And I'll be back with more news about her next Friday!