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  • Part 6 Pet sim x.rbxl

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Comments

Kamoo

Could you please show how to get a Pet hatching system in the Pet simulator X Series

Swen Frank

Don't see Part7 but i have a couple of small changes for u Despawn Module: function module.Despawn(Drop) local OldParent = Drop.Parent for _, Part in pairs(Drop:GetChildren()) do if Part:IsA("BasePart") or Part:IsA("UnionOperation") then TweenService:Create(Part, TweenInfo.new(0.4), {Transparency = 1; CanCollide = false; CanTouch = false; CanQuery = false}):Play() end end CurrencyDropper.DropCurrency("CoinDrop", Drop.PrimaryPart.CFrame, 8) task.wait(0.4) Drop.Parent = DespawnedDrops task.wait(SpawnDuration) Drop.Parent = OldParent for _, Part in pairs(Drop:GetChildren()) do if Part:IsA("BasePart") or Part:IsA("UnionOperation") then TweenService:Create(Part, TweenInfo.new(0.4), {Transparency = 0; CanCollide = true; CanTouch = true; CanQuery = true}):Play() end end Drop.CurrentHealth.Value = Drop.MaxHealth.Value end return module MainServer: ReplicatedStorage.Remotes.GiveCoins.OnServerEvent:Connect(function(Player) Player.Stats.Coins.Value += math.random(5, 10) Player.Stats.Gems.Value += math.random(0, 1) end)

Kamoo

ah