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Patch for Atomic Muscle 2 and X Cell

Download

https://drive.google.com/file/d/1FsOax1jLGRteVOt1Kohe8cyvxAlFAgSD/view?usp=drive_link

Description

This patch was made for Old-Gen. It still just works for Next-Gen or Anniversary Edition.

X Cell fixes the notorious and previously mysterious bug of FaceGen, in addition to other improvements. Thus it can really benefit the game performance to a great extent.

But the problem is that it is natively incompatile with Atomic Muscle 2, and you will find all your male characters have white head rear. Hence a patch is necessary and new FaceGen files for basegame, all DLCs and all other mods which add male characters have to be regenerated.

I don't know if this is really worth the efforts, but here we go. 

If you don't use X Cell, then this patch is useless, and I suppose all the FaceGen files from other mods will be redundant as well because they won't be read by the game.

You can quickly grab some newly-generated FaceGen files for several mods here, including SS2, Point Lookout and America Rising 2.

Requirement

Atomic Muscle 2.0+ (Ulfberto's Patreon) by Ulfberto

X Cell by perchik71

Installation

First install X Cell and all of its three requirements.

Then install this mod.

On the left panel of Atomic Muscle, make sure the .ba2 files of this mod can be overwritten by FaceGen files of other mods so their modifications can take effect. For example, put this mod above my Male Companions AIO and A Bit Hotter Male Companions so the FaceGen files of the latter mods will take effect.

As for load order, put the esp file of this mod directly beneath "Atomic Muscle.esp". I don't think there exist any other mods which can overwrite the records of this patch mod, but try to put them near the end of your load order.

Contents

Fixes of head rear of all male characters when using both X Cell and Atomic Muscle 2.

Newly-generated FaceGen files (of male characters only) for basegame and all DLCs. You can still use this mod if you don't own DLC(s).

Important Notes

If you are using any other mods that alter the appearance of any male NPCs, those mods must 1) come with their own FaceGen files, or 2) come with modified .nif or .dds files, otherwise the male NPCs will remain their vanilla look and won't receive any appearance change. However, if any new male characters involved in a mod, the FaceGen files that come with that mod would need to be regenerated exclusively for Atomic Muscle 2.

You can't change the appearance of any NPCs in game dynamically anymore, due to the FaceGen files locking their appearance. The only way to change is 1) modifying the .nif files or .dds files, or 2) create a new esp file containing the new appearance and regenarate the FaceGen files, or 3) add "Is CharGen Face Present" of XX in FOEdit or exclude XX in the config file of X Cell.

If this patch is installed on an exisitng save, you probably have to use looksmenu to reset Nate's appearance to refresh the head part.

If you use any new face texture replacers or any 2k+ face textures, you need to regenerate FaceGen files. The FaceGen files in this mod come with vanilla 1k textures.

Known Issues

I have tested on my setup, either new save or exisitng saves, and I haven't found any other problems, except those mentioned in "Important Notes" above. Please let me know if this mod works well on your setup.

Credits

Thanks to all the members who joined my patreon, and big thanks to my supporters (At the time of publishing this mod): (If you want to stay anonymous in the list below, PM me) :namagomin, OlathDarthirii, Tyi, TheVale, Dentedbubble80, Toby Sanz, Diam, Momo Rider, Kesner, Aaron Voldberg, Dardanos, The Trickster, Ahab, John Cowan, Tanner Jett, Galileo Michalski, ryan simmons, abyzmal, Osmium, Josh Francia, Wallace Brook, Sebby24, ben may, Jayybiuu, Dark Bonkers, Genesis, Reid Huebgen, A B, Auro, Shirou, SleepyFerali, Blopper, Eren Cherry, korakot thongtanom, kkekkekke, Joseph Shmith, nocobot, Sana's Husband, xinhe

Ulfberto for Atomic Muscle

perchik71 for X Cell

DoubleYouC for Vault-Tec Enhanced FaceGen System - VEFS

KCDoang for CBBE Ghoul RearHead Fix

Creation Kit

FO4Edit

Changelog

1.0.0. Nov 4, 2024

Initial release.

Files

Comments

edward guo

I have a lot of mods that add new male NPC, and after I installed this mod, I recreated the facegen based on the note, but the neck is still white.

Invincible69 (g12)

Did you use CK or VEFS? Remember to load this patch mod when you regenerate FaceGen in case you were not aware

edward guo

ok ,i will try ,by the way ,i'm your friend g12,I made a lot of male NPC,I changed my name so you don't know who I am.

edward guo

English is not my first language, and the road to making mods and NPCs is full of hard work.( ̄﹏ ̄;)

edward guo

It worked! I set your file as master file and regenerate facegen in CK, now everything is fine, thank you G12!

KingdomVelvet

hey! just here to report that this doesn't seem to be an issue if you stick/downgrade to OG fallout (before the NG update)

Invincible69 (g12)

I am on old gen but I did get this issue (white rear head) if I have X Cell installed. But good to know that this issue is not present for everyone, because it is really annoying, to be honest

KingdomVelvet

honestly, I'm not 100% sure that I don't have it, but it's not to a point where it's noticeable all I did with X-cell was the quick face gen thing that doesn't require the creation kit, but I can't say if this was enough to fix the issue, because like I said, I never really noticed it