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Hello! Gosh this took far longer than I wanted it to. But glad to finally have it out. This one is about how to tell stories in level design, but going beyond just skeletons and messages written in blood! Hope you like it, and any feedback or errors you notice before its full launch tomorrow would be wonderful

Working on thumbnails, description, cards etc now!

Mark

Files

How Level Design Can Tell a Story | Game Maker's Toolkit

TBA

Comments

Gunnar Clovis

This came out great, awesome work!

Paul Andrei

Excellent video but I have one gripe with it, the narrative pyramid has the "Low" level stuff on the top and the "High" level stuff at the bottom :)

Tom T

Yeah. I feel like an inverted pyramid might have been less confusing.