Hello!
So I've been doing lots of really big, in-depth videos lately. Time for something a bit lighter: a quick-fire ode to Prey's amazing immersive sim weapon: the Gloo cannon. Lemme know what you think! Available to the world tomorrow!
You know I love a good multipurpose game mechanic. Prey’s Gloo Cannon is one of the best. Let my tell you why. There are no major spoilers for Prey in this video, so please do watch it if you've yet to try the game. Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit Have Mark talk at your studio, university, or event - https://gamemakerstoolkit.tumblr.com Sources The making of Prey's Gloo Cannon | PC Gamer https://www.pcgamer.com/uk/the-making-of-preys-gloo-cannon/ The Gunsmiths: the tactical toolkits and inky alien splats of Prey | PCGamesN https://www.pcgamesn.com/prey/the-gunsmiths-prey Prey (2017) Speedrun Any% 6:59.50 | YouTube https://www.youtube.com/watch?v=pRgei-2_Fq4 Games shown in this episode (in order of appearance) Prey (Arkane Studios, 2017) God of War (Santa Monica Studio, 2018) Super Mario Odyssey (Nintendo, 2017) BioShock (Irrational Games, 2007) Metroid (Nintendo, 1986) Deus Ex (Ion Storm, 2000) Dishonored (Arkane Studios, 2012) The Outer Worlds (Obsidian Entertainment, 2019) Control (Remedy Entertainment, 2019) Red Faction: Guerrilla (Volition, 2009) No Man's Sky (Hello Games, 2016) The Elder Scrolls V: Skyrim (Bethesda Game Studios, 2011) Minecraft (Mojang, 2011) Dreams (Media Molecule, 2020) Shadow Complex (Chair Entertainment, 2009) Music used in this episode Prey soundtrack - Mick Gordon (https://open.spotify.com/album/0kV3ikh8inhOOQ3KMYbisF)
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