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Hello! So, I've finished up the second episode of the School of Stealth. This one's about gadgets! Gizmos, super powers, abilities, and game mechanics. What can your character actually do to gather info, slip past guards, and take enemies down.

Hope you like it. The video will go out on Monday, so open to feedback over the weekend in case you have any thoughts

Cheers!

Mark

Files

Previews only

The Five Types of Stealth Game Gadget | School of Stealth

Welcome back to the School of Stealth, a GMTK miniseries on how stealth games work. In episode two, let’s look at stealth game gadgets. From optic fibre cameras to camouflage outfits to the trusty silenced pistol. Subscribe to ensure you catch future episodes. Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit Sources What Works And Why: Unfair intel in stealth games | Rock Paper Shotgun https://www.rockpapershotgun.com/2018/04/03/what-works-and-why-unfair-intel-in-stealth-games/ DGC Ep 136: Interview with Randy Smith and Greg LoPiccolo | Dev Game Club http://www.devgameclub.com/blog/2018/10/31/dgc-ep-136-interview-with-randy-smith-and-greg-lopiccolo Design reboot: Thief | Radiator Design Blog https://www.blog.radiator.debacle.us/2013/06/design-reboot-thief.html Video chapters 00:00 - Introduction 00:51 - Category 1: Information Gathering 02:04 - Category 2: AI Manipulation 03:15 - Category 3: Redefining Space 04:46 - Category 4: Movement Systems 05:29 - Category 5: Dispatching Enemies 06:18 - Balancing These Gadgets 10:49 - Conclusion Games shown in this episode (in order of appearance) Dishonored 2 (Arkane Studios, 2016) Hitman (IO Interactive, 2016) Tom Clancy's Ghost Recon Breakpoint (Ubisoft Paris, 2019) Metal Gear Solid V: The Phantom Pain (Kojima Productions, 2015) The Legend of Zelda: The Wind Waker HD (Nintendo, 2013) Batman: Arkham City (Rocksteady Studios, 2011) Batman: Arkham Knight (Rocksteady Studios, 2015) Splinter Cell: Blacklist (Ubisoft Toronto, 2013) Control (Remedy Entertainment, 2019) Splinter Cell: Chaos Theory (Ubisoft Montreal, 2005) Alien: Isolation (The Creative Assembly, 2014) Invisible, Inc. (Klei Entertainment, 2015) Dishonored (Arkane Studios, 2012) Metal Gear Solid V: Ground Zeroes (Kojima Productions, 2014) Gunpoint (Suspicious Developments, 2013) Metal Gear Solid (Konami, 1998) Hitman 2 (IO Interactive, 2018) Mark of the Ninja (Klei Entertainment, 2012) Thief: The Dark Project (Looking Glass Studios, 1998) Batman: Arkham Asylum (Rocksteady Studios, 2009) Stealth Inc 2: A Game of Clones (Curve Digital, 2014) Metal Gear Solid 3: Snake Eater (Konami, 2004) Tenchu: Stealth Assassins (Aquire, 1998) Persona 5 (Atlus, 2017) Metal Gear Solid 2: Sons of Liberty (Konami, 2001) Shadow of the Tomb Raider (Eidos Montreal, 2018) Far Cry 3 (Ubisoft Montreal, 2012) Assassin's Creed: Origins (Ubisoft Montreal, 2017) Tom Clancy's Ghost Recon: Wildlands (Ubisoft Paris, 2017) The Last of Us (Naughty Dog, 2013) Deus Ex: Mankind Divided (Eidos Montreal, 2016) Shadow Tactics: Blades of the Shogun (Mimimi, 2016) ECHO (Ultra Ultra, 2017) Music used in this episode Splinter Cell: Double Agent soundtrack - Michael McCann Systematic - Lee Rosevere (https://leerosevere.bandcamp.com) Splinter Cell: Chaos Theory soundtrack - Amon Tobin & Jesper Kyd Metal Gear Solid: Ground Zeroes soundtrack - Harry Gregson-Williams and co

Comments

Érico Lotufo

This is why the Mr Freeze boss battle in Arkham City was so great: it forced you to use all of Batman's playbook. I wish they did more of that in the game.

Paul Andrei

I don't think the roman numeral "V" works that well in the video's intro "The V Types of Stealth Game Gadget". It's not a way you would usually use it and it's a bit confusing, I was looking at it and only when you pronounced "The five types..." I got what it stands for :)) Great video otherwise!