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Hello! New video

So, I wanted to do a  video about DOOM Eternal's contentious Marauder enemy and how developers should respond to player criticism. It was supposed to be a quick video, but ended up ballooning into a pretty huge project. 

There's so many links and sources that they don't fit in YouTube's description box, so I'll have to put them in a pinned comment when the video launches and comments are turned on! 

Anyhoo, lemme know what you think. I'd be a bit hypocritical if I didn't listen to your feedback and consider all suggestions, after all ;)

Mark

Files

Previews only

Should Game Designers Listen to Negative Player Feedback? | Game Maker's Toolkit

Players certainly aren't shy about sharing their thoughts on video games. So what should developers do when players tell them they hate a certain game mechanic, character, or level? This video will explore some tips for responding to feedback and criticism. Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit Join the GMTK Game Jam https://itch.io/jam/gmtk-2020 Sources Please see pinned comment Games shown in this episode (in order of appearance) DOOM Eternal (id Software, 2020) Bloodborne (From Software, 2015) Pokémon: Sword and Shield (Game Freak, 2019) Animal Crossing: New Horizons (Nintendo, 2020) XCOM 2 (Firaxis, 2016) The Legend of Zelda: Breath of the Wild (Nintendo, 2017) Mass Effect 3 (BioWare, 2012) ReCore (Armature Studio, 2016) Resident Evil 5 (Capcom, 2009) Minecraft (Mojang, 2011) Assassin's Creed IV: Black Flag (Ubisoft Montreal, 2013) Tom Clancy's The Division (Massive Entertainment, 2016) Call of Duty: Modern Warfare (Infinity Ward, 2019) Final Fantasy XV (Square Enix, 2016) The Witcher 3: Wild Hunt (CD Projekt, 2015) Assassin's Creed: Odyssey (Ubisoft Quebec, 2018) Bloodstained: Ritual of the Night (Inti Creates, 2019) Gods Will Be Watching (Deconstructeam, 2014) The Swords of Ditto (Onebitbeyond, 2018) No Man's Sky (Hello Games, 2016) For Honor (Ubisoft Montreal 2017) Cadence of Hyrule (Brace Yourself Games, 2019) Soma (Frictional Games, 2015) Yooka-Laylee and the Impossible Lair (Playtonic Games, 2019) Below (Capybara Games, 2018) Pathologic 2 (Ice-Pick Lodge, 2019) Fortnite (Epic Games, 2017) Don't Starve (Klei Entertainment, 2013) Don't Starve Together (Klei Entertainment, 2016) Burnout Paradise (Criterion Games, 2008) Dead Cells (Motion Twin, 2018) Battlefield 1 (EA DICE, 2016) Blasphemous (The Game Kitchen, 2019) Ratchet and Clank (Insomniac Games, 2016) Resistance 2 (Insomniac Games, 2008) Furi (The Game Bakers, 2016) Marvel’s Spider-Man (Insomniac Games, 2018) Apex Legends (Respawn Entertainment, 2019) Overwatch (Blizzard Entertainment, 2016) Sea of Thieves (Rare, 2018) Destiny 2 (Bungie, 2017) Star Wars Jedi: Fallen Order (Respawn Entertainment, 2019) Half-Life 2: Episode One (Valve Corporation, 2006) Assassin's Creed: Brotherhood (Ubisoft Montreal, 2010) Slay the Spire (Mega Crit Games, 2019) Tom Clancy's Rainbow Six Siege (Ubisoft Montreal, 2015) Middle-earth: Shadow of War (Monolith Productions, 2017) Super Smash Bros. Ultimate (Sora, 2018) Hellblade: Senua's Sacrifice (Ninja Theory, 2017) Disco Elysium (ZA/UM, 2019) Super Meat Boy (Team Meat, 2010) Nioh (Team Ninja, 2017) Far Cry 2 (Ubisoft Montreal, 2008) XCOM: Enemy Within (Firaxis Games, 2013) Mario + Rabbids Kingdom Battle (Ubisoft, 2017) Invisible, Inc. (Klei Entertainment, 2015) Dead Rising 2 (Capcom Vancouver, 2010) Dead Rising 3 (Capcom Vancouver, 2013) DUSK (David Szymanski, 2018) Resident Evil 2 (Capcom, 2019) Resident Evil 3 (Capcom, 2020) Resident Evil 3: Nemesis (Capcom, 1999) DOOM 3 (id Software, 2004) Heat Signature (Suspicious Developments, 2017) Titanfall 2 (Respawn Entertainment, 2016) Pillars of Eternity (Obsidian Entertainment, 2015) Astroneer (System Era Softworks, 2016) Noita (Nolla Games, In Early Access) Darkest Dungeon (Red Hook Studios, 2016) The Binding of Isaac: Rebirth (Nicalis / Edmund McMillen, 2014) Music used in this episode Music provided by Music Vine - https://musicvine.com/ Other credits Sonic the Hedgehog © Paramount Pictures PAX East 2019 - Panzer Paladin Booth Setup Time-lapse | Tribute Games https://www.youtube.com/watch?v=tEXPWB2Afsg Developer Update: Symmetra Redesign | PlayOverwatch https://www.youtube.com/watch?v=elN-QGyToxM Devstream #135 | PlayWarframe https://www.youtube.com/watch?v=j42WJXL8O_Y Resistance 2 Gameplay Chapter 2 1080p PS3 Walkthrough | TRANCE GAMER https://www.youtube.com/watch?v=J1kWB4gaHq4 Sea of Thieves Epic Ship Battle - Sloop Vs. Galleon Highlights | SonoWave TV https://www.youtube.com/watch?v=akYYptHgYFQ Nioh: Battle Tutorial (Alpha Demo) | gaijin hunter https://www.youtube.com/watch?v=NXOu1wG70_k

Comments

geo-diet

You know what I hate? This entitlement of modern so called gamers in getting games fixed/improved after release. There is no gratitude about getting free updates and about the fact that modern developers put In so much work in games post release. We'll I grew up with Nintendo and you know what? A game was released back then and that was it. Bugfixes? Nope, FREE add-ons? Nope. In no other industry the artist does stuff like that? Songs ppl don't like don't get changed after release. Paintings don't get changed. Movies don't get changed. Well in gaming, even Board games don't get changed FO FREE... well OK, the logistics of free board game content update would be a bit tricky 😉. There is one game on the N64 named Space Station Silicon Valley. In this you can find hidden Golden items. Get all of them and you get a different ending or sth. Well guess what, there is one item you can't collect, a golden faucet you walk just right through, and to this day this never got fixed... Bottom line, be grateful, the devs dont owe you anything!

Paolo Torelli

Good stuff. Only warning. with flashing lights and neon arrows: people with disabilities are by definition a vocal minority, and it's not a good reason to not listen to them. No matter how niche their problems might be. Features for them can (and are) also appreciated by those without those disabilities. Plus, they tend to be a vocal minority in appreciating the accessibility features, which is good!