Home Creators Posts Import Register Favorites Logout

Content

Man, Doom really holds up. 23-or-so years later, and this archetypal FPS is still super fun. I wonder why that is?

Files

Game Maker's Toolkit - What We Can Learn From Doom

20 years on, and id Software's demonic first person shooter Doom remains massively influential. But can modern designers still learn lessons from this ancient, archetypal game?

Comments

Edoardo Spinozzi

I found a similar feeling playing Borderlands! The enemies were various and well distinct.

Jędrzej Wiliński

Glad to be supporting this level of quality in game analysis. Great work Mark!