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Hello super special Patrons. I've got a new video coming out next week, but as I needed to upload it early to get feedback from industry experts, you might as well watch it super early!

This is quite a different episode - it's about how to actually get a job as a game designer. I spoke to loads of people (designers, educators, employers, recruiters) to build up a massive knowledge base. And then squeezed it into a 15 min video.

Hope you find it interesting, even if you're already in design or have absolutely no interest in becoming a game designer! I certainly enjoyed researching it.

Chat soon, pals

Mark


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How to be a Game Designer

GMTK is powered by Patreon - https://www.patreon.com/GameMakersToolkit If you watch GMTK, you might be inspired to turn your passion for game design into an actual career. In this video, I've gathered advice from dozens of designers from around the world to help you land a job in the games industry. === Sources and Resources === Sources Design Tests and What to Expect from Them | GDC on YouTube https://www.youtube.com/watch?v=KSVzg6SEs48 Zachary Preece Portfolio | ZacPreece.com https://www.zacpreece.com Additional Resources From Student to Designer | Liz England http://www.lizengland.com/blog/2014/05/from-student-to-designer-part-1/ Interviewing For Game Design | GDC on YouTube https://www.youtube.com/watch?v=uUQKbowVsIE How to Prepare Yourself to be Employed as a Junior Games Designer | Staffs Games on YouTube https://www.youtube.com/watch?v=tEXzBrF8Rnw === Support GMTK === Support GMTK on Patreon - https://www.patreon.com/GameMakersToolkit Use Creator Tag "GMTOOLKIT" when buying on Epic Game Store === Games Shown === Mario (1985) === Credits === Music provided by Music Vine - https://musicvine.com/ Full video credits - https://pastebin.com/RedrGxee == Translation == Contribute translated subtitles - Coming soon

Comments

Josh Foreman

Great work distilling a lot of advice. I get this question a lot, but since I started in the mid-90s things were radically different and much less competitive. I always say "start making games now. With a small team if possible." So we're on the same wavelength.

Michal Ondrus

I work as a game designer on a browser/mobile F2P game. I started to work as a tester and then after one and a half year I moved to game design. Communication is really key in my job. Sometimes I feel almost as a manager. I make asset lists for artists, write documentation for programmers, resolve issues with QA and community managers. I come up with ideas about new things that can be put into our game and I have to balance monetization and fun all the time. I even write short stories for characters in our game. I have a lot of responsibilities and sometimes it's very stressful I love my job. Things I make are seen by tens of thousands people every day and it feels great, especially when I see that players like things that I helped to create.