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Hey! Your bonus video for November is a playlist, featuring some games I've been playing in the last few months. I had way more games than I could fit in, so I'm sure I'll be back in the new year with more mini reviews.

Cheers

Mark

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Jacob Aldrich

Oh, thanks for this! Lots of games I hadn't heard of. Stray, I have played, and it was an interesting experience for a guy who got a cat during the pandemic and have had a lot of opportunities to study her behaviors. I actually really like the jumping mechanic in Stray because that seems to be how my cat does it: 1. identify jump point 2. execute jump. I think this falls short because the game holds you at arm's length from the cat in other ways, like having a robot translate for you and distancing the story from the cat's return to his family. Which is it? Is the cat the POV character or no? By the end of the game, I was a bit exhausted by this question but it was really fun to explore as a cat and scratch up a bunch of robots' couches.

Daniel F. Hanson

If you liked Patrick's Parabox and are thirsting for another Sokoban-like, I recommend Jelly Is Sticky.

mhogar

I don't think bosses roaring at the start of the fight is that unique to hollow knight. The whole concept actually comes from real life where predators such as lions roar to assert their dominance. As for the particle effects, it's likely just a visual way to show the roar as to not rely on sound alone (for accessibility and what not). Honestly plagiarism in video games is a big gray area. In general I find the consensus is that you cannot own an idea, just the expression of that idea. So Haiku may use a lot of the same mechanics as Hollow Knight, but their expressions are different.

Mitch Makurat

Copying my YouTube comment here: Great video, I'll have to try Patrick's Parabox. I haven't had a good head scratching puzzle game in a while. Also, have you checked out Signalis yet? It's definitely my game of the year