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Dear backers, thank you so much for making the launch of our Patreon campaign a success! You are few so far, but all the more generous. 4 days in, and we're already at $147 pledged - more than halfway through on the way to our first funding goal, which will enable one of us to reduce time spent on his day job in favor of working on Virtual Boy software instead. This is the level of support we had quietly hoped for, but, in all honesty, we would not have expected to be able to raise that much, that quickly. 

Your support gives us new confidence that this campaign can be a total success and eventually enable us to spend all of our time and energy on delivering the best Virtual Boy software possible, in a much shorter amount of time than we are able to right now. We are really excited about the things to come and hope our work can get you excited, too!

Now that the campaign is up and running, it's time to get back to the actual work. We're currently preparing a new VBDE release, and got a bunch of major new features planned for the VUEngine, including:

  • New spherical collisions 
  • Possibility to tilt the existing cuboid collisions, to allow things like slopes
  • Support for the Link Cable, to allow for 2 (or more) player games
  • Revamped music support

Last but not least, there's also that mysterious new game we have in the works. We don't want to tease you guys too much and plan to post a sneak peak tomorrow exclusively for our backers; before the proper public announcement, and a first demo for our backers, will materialize in a few weeks.

Stay tuned!

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