Home Prisoner Episode 3: Development Progress #3 (Patreon)
Content
Hello everyone! Today, a brief report on the work done.
Optimizing Room Transition
We have completely finished optimizing the transitions from room to room. The remaining 5 spaces have been reworked. Now, moving around the house will become much faster. As mentioned earlier, transition time has been reduced by up to 10 times, but a slight delay remains. We hope to eliminate this in the future, making transitions between rooms instantaneous. Also, if there is any event in the room, the wait will increase, especially for old, unoptimized events. For new events, we will now pay attention to optimization and structure them in a new way.
Visualization
Unlike standard Rpg maker maps, our graphics imply a visualization of life. To prevent the house from seeming too empty in the first few updates, we want to at least partially visualize the characters' actions. And the first steps in this direction have already been made. You will always be able to see what family members are doing. Morning, day, or even night! You can always check if everything is okay with the daughters. Thankfully, they are not in the habit of keeping their room doors closed.
Redesign
Some rooms have received a redesign.
Now, we have an environment that can be navigated quickly. We have yet to implement a day and night system, as well as a weekly system, after which we will fill this environment with events. Once these systems are implemented, we anticipate being able to reduce the time between updates.
Thank you for continuing to support the project, allowing us to work on it!