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Well, I mean I've been chugging away since the start of the month, but the coding structure begins. The story and the character roots are now set, I think you'll all like them a lot. Lots to dig through and explore, and perhaps some sides of certain characters you've not seen before.

Ren'py, the py part especially is proving quite a challenge, but it's such a powerful tool for story telling it's worth it. One feature I've been working on (if I can do it and if it's worth doing) is a feature which gives a little popup explanation of none standard English words when you hover a mouse over them. Not 100% on the format yet, but the utility of it allows me to integrate lore directly into the text without breaking flow.

Onwards and storywards!

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