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Whew! After a bit of a loooonng month, all told, I'm pleased to get this out entirely on time! Even better, as I mentioned in the last Progress Report, I actually managed a bit of an overhaul to the very first two animations in the game. Truth be told, I'm still not happy with them and there's a chance I'll try to redo it again. The method I used back near the beginning to animate is completely different to how I do things now, and adjusting the existing animation was...not easy. I may end up completely scrapping it and redoing it with the methods I use now.

Anyway, as it is, the Build completes Trix's weekdays for Week 6 and makes a start on Revina's. Five new days, 9 new animations, plus the two redo animations from the intro that I just talked about. Revina's scenes are even a bit longer than usual for weekdays, making this set particularly robust despite me taking four days off for a short vacation in the middle of the month. As always, a proper accounting of additions is in the Release Notes below the links. For now, onto those links!

Windows/Linux

Mega

Mediafire

GoogleDrive

Mac

Mega

Mediafire

GoogleDrive

Android

Mega

Mediafire

GoogleDrive

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Build 22 Release Notes:

This build focused on Week 6 content for Trix and Revina's solo routes.

  • Trix's route now has content for Week 6, Days 3, 4, and 5

  • Revina's Route now has content for Week 6, Days 1 & 2

  • The Masturbation Scene in the Intro has been revised with a higher quality version of the same animations.

  • The Gallery has been Updated

  • The Credits have been Updated

  • Various Bug Fixes and Typo Corrections have been implemented

Files

Previews only

Comments

ItsAlsoAGun

I've noticed that when you're taking Trix's key both options play and you end up gaining both a submissive and dominant point. Don't know if that's intended or not but I figured I'd bring it up. This has happened for quite a few builds but I only just realised that it might not be an intended outcome after selecting not to take the Key and seeing the same "You consider it for a moment" text play out.

Novus

Yeah, that definitely shouldn't be happening. I'll look into it and see if I can fix it for new build. It's probably a misplaced or mislabeled jump command or something. Thanks for reporting it.