Alright, folks! I'm currently shooting the fully finish and release (both here and on Steam) Left Hand Magic in late October/Early November. I'm planning to get through all of Harem Route week 6 this month, in addition to some more cleanup. Which will just leave the Epilogue for the Harem Route, the remaining Fuck Buddies/Friendship route extras for Arianna's Week 6 content, and a bunch of polish stuff to do in October.
This also means that I'm starting to seriously draw up some concepts for the next game. Note, this is important! Neither of the games described here are final form ideas. It may, in fact, turn out that I don't use either of them. However, they've been crafted by collecting all the information you guys, gals, and other fine folks have been giving me in the Feedback Polls for the last few months.
Essentially, they are testbed concepts to see if I've properly understood what you all are looking for. Feel free to comment on what you did or didn't like about a concept. This is very freeform, and the only reason I'm putting it in poll form is that it's basically the only way I've ever gotten consistent feedback from most of you :-p.
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Game Concept 1: Locked Away Princess
Key Concepts: Exploration/Delver Game, Chastity/Bondage Play, Escape Game Elements, Female Switch Protagonist
Princess Aureilla was, in fact, extremely upset with her father. Just because that cooky old fortune teller claimed that the fall of his rule would be brought about by the loss of her chastity was no reason to go to such extremes as this! Really, commissioning a magic chastity belt was bad enough! Taking things even farther by having her locked away in this dusty old tower on top of a mountain was just way too far! She wasn't going to take this sitting down...if she could figure out a way not to, that is...
Game Description: A subversion of the classic fairy tale where a Princess gets locked in a tower until rescue. It turns out that this particular tower once belonged to a rather crazy old hermit of a wizard. While it hardly has a grand library of magic, all the major tomes having been donated to the Kingdom when he died, there are quite a lot of bits and bobs that got left behind. Dubious spells jotted down in the margins of fantasy novels. Magic items that no one realized were magic. Hidden rooms where the Wizard kept his more 'fun' and 'personal' experiments. Determined to become powerful enough to deal with her situation herself,
Aureilla dives into all of it will a will to learn whatever she can. Exploring the tower, she finds quite a few predicaments as she tries to grown in power and escaped her annoying chastity belt! Sometimes, those situations demand she submit to Eldritch Tentacle monsters she accidentally summoned...and other times she find old sex golems the Wizard used for fun who are just as desperate to be ordered around as she is to get this bloody belt off!
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Game Concept 2: A Most Unusual Training Voyage
Key Concepts: Reverse Trainer Game, Various Escalating Kinks, Female Submissive Protagonist, Possible Futa character(s)
Rose wasn't entirely sure what she'd gotten herself into, when she answered the advertisement and signed away a good chunk of her rights for three years just to escape her homeworld. Sure, being the live in 'entertainment' for a sexy starship captain, and possibly the crew, had sounded sort of hot. She technically even had the ability to still say 'no' to anything belong some basic sex if she was uncomfortable enough. Somehow, she got the feeling from Captain Lily that it wouldn't be quite so easy to say no...
Game Description: Rose signed herself up to be a professional 'escort' for a starship captain! The agreement only really says she has to provide sexual relief for this long-haul trip to Old Terra...but Captain Lily has other ideas. The good Captain choose Rose as a relatively innocent but submissive girl that she's certain she can shape and broaden the mind of in fun ways. Rose will find herself subjected to ever escalating forms of 'training,' each one either cleverly justified, bribed into, or otherwise 'convinced' it was a good idea. Play as Rose as she goes from a relatively innocent girl who's surprised to discover her new Captain is a futa, to a girl with a list of kinks a mile long. At the same time, play occasionally as Captain Lily to set goals for Rose's training, to see what kinks she wants to train the girl just love next...
(Special Notes: The Captain may or may not be a futa, that would be the subject to another poll, so don't hinge your vote on that bit. There would be other crew members on the ship as well, to use in her training.)
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Let me know what you think of these ideas!