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So, today I spent most of the day testing out various different problems and solutions that typically come across when importing to Unreal and trying to re target animations to your character - I think the most common one I find is when you apply a default unreal animation from the mannequins to your character, the animation will often be stretched out of proportions. You'll be happy to hear that I did eventually find a solution that reliably works, though it's extremely tedious lol -

Also, I found out something cool when it comes to importing new animations to Unreal quickly, assuming you are using the same rig as Unreal, can't wait to show you guys what I found out, but in the meanwhile, I'll keep you posted and see ya in the next vid!

-RS-

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VR AnimeTed

exciting stuff, I'm going to try to jump into Unreal this week myself and port in an animation