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Ok... so, something I'm doing in the background is getting our Special Effects character in Unreal ready, and there was some MAJOR changes I needed to make before it was ready to use in Unreal5. I learned a lot from putting the Female Doll Character on the marketplace, and one of the first things I learned was - We are going to have to adapt "A-Pose" over "T-Pose" since that's the way Unreal5's skeleton works best. It was a big pain to redo and fix the base pose, but I finally got things in the right place now. The only thing left to do is to copy the weight paints from the Unreal 5 Male Mannequin to the Knight, so hopefully I'll be able to finish that tomorrow if I get the chance -

In the meanwhile, you guys be sure to take care and stay safe, I'll see ya around :)

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